MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
rabid marine
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by rabid marine »

Captain J wrote:Also don't forget the enviroment and suicide obituary too!
"You were killed by your own stupidity"
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by Captain J »

Including environmental obituary too.
Gez
 
 
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by Gez »

The Doom 64 taunts about looking at demon feet doesn't work when the player's vision is replaced by screenshots of various maps instead of letting them look at the feet of the demons who killed them.
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Kinsie
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by Kinsie »

Hello. Here is a video of me playing my own mod. Poorly.

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SiFi270
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by SiFi270 »

rabid marine wrote:
Captain J wrote:Also don't forget the enviroment and suicide obituary too!
"You were killed by your own stupidity"
That could easily be turned into a Doom comic reference.

"You were stupid! And now you're stupid and dead!"
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Captain J
 
 
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Captain J »

Ohohoh, alright. Can't wait to playing it and sharing some feedback! Keep it coming.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by SoulCircle »

Kinsie wrote:Hello. Here is a video of me playing my own mod. Poorly.
Brilliant! I really like the HUD to start off with, especially with the seperate item slot, instead of it taking over the mugshot. And the weaponry so far is looking down right sexy. Keep up the good work with all of this, and good luck with the extended monsters.

PS: Did I see improved and new gibs? And also, fuck it, hardest difficulty to start this run! One more thing, if you want a true test of difficulty, look up Maps of Chaos. It may be for Brutal Doom, but it's fun and challenging to play with about everything. It edits all the original levels for DooM and DooM II, but they still seem very familiar.

EDIT: Damn, I forgot to mention that I love the exploding barrel effects and the new lift noises. Again, keep up the good work.
Last edited by SoulCircle on Fri Aug 05, 2016 1:20 pm, edited 1 time in total.
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JimpArgon
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by JimpArgon »

SoulCircle wrote:I absolutely love the main menu screen, with the scrolling screenshots of various DooM levels.
That is not his.... That is Wadsmoosh by JPL.
http://forum.zdoom.org/viewtopic.php?f=19&t=52757

He is playing his mod using "doom_complete" a wad generated by using wadsmoosh.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by SoulCircle »

JimpArgon wrote:
SoulCircle wrote:I absolutely love the main menu screen, with the scrolling screenshots of various DooM levels.
That is not his.... That is Wadsmoosh by JPL.
http://forum.zdoom.org/viewtopic.php?f=19&t=52757

He is playing his mod using "doom_complete" a wad generated by using wadsmoosh.
It is? I just used WAD Smoosh and I did not get anything like that. I just got a DooM Complete Titlepic. Well, then nevermind on that. Thanks for telling me.
Last edited by SoulCircle on Fri Aug 05, 2016 1:21 pm, edited 1 time in total.
Gez
 
 
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Gez »

I guess wadsmoosh is also to blame for the wrong platform flat texture in the imp + shotgun area of the nuke plant level.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by SoulCircle »

It definitely would make more sense, I caught it and thought nothing of it. Though, I thought that was fixed... Maybe not and I am just being stupid.
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Viscra Maelstrom
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by Viscra Maelstrom »

hey, is that a caps-sensitive Doom font i see in there?
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JimpArgon
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by JimpArgon »

SoulCircle wrote: It is? I just used WAD Smoosh and I did not get anything like that. I just got a DooM Complete Titlepic.
That is because you did not use it correctly.
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wildweasel
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Re: [WIP] MetaDoom - Thank You For The Demon (U-NM Video p10

Post by wildweasel »

Viscra Maelstrom wrote:hey, is that a caps-sensitive Doom font i see in there?
Most likely to be one of Jimmy's. It's quite a nice font if I do say so.
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SoulCircle
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Re: [WIP] MetaDoom - Thank You For The Demon (Chainsaw Video

Post by SoulCircle »

JimpArgon wrote:
SoulCircle wrote: It is? I just used WAD Smoosh and I did not get anything like that. I just got a DooM Complete Titlepic.
That is because you did not use it correctly.
Didn't use it correctly? I mean, I put all of my DooM IWADs into the Source_wads folder, then ran it. Is there another way than that?
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