MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: MetaDoom v3.666 "Samuel" (p72)
Aside from the Unwilling being added, the Summoner seems to be going well.
Also the main page still says that the Soul Cube needs at least 5 soul essance orbs, when you ended up changing it to 10.
Also the main page still says that the Soul Cube needs at least 5 soul essance orbs, when you ended up changing it to 10.
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Re: MetaDoom v3.666 "Samuel" (p72)
How about Classic style summoner?
- Captain J
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Re: MetaDoom v3.666 "Samuel" (p72)
If you're talking about vanilla-style D2016 Summoner, that might cost some hands. If someone wants to make the sprite, be our guest!
Re: MetaDoom v3.666 "Samuel" (p72)
Don't make me too excited.
Spoiler:
Re: MetaDoom v3.666 "Samuel" (p72)
hi ! I´m trying to play metadoom with some music mods but I can´t. Anybody knows why?
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Re: MetaDoom v3.666 "Samuel" (p72)
No, because you haven't provided any details besides "THING NO WORK WHY NOT" and we're not psychic.GRUARRR wrote:hi ! I´m trying to play metadoom with some music mods but I can´t. Anybody knows why?
If your problem persists when trying to play Doom by itself without MetaDoom, then it's an engine issue and you should go annoy the Bugs forum instead.
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Re: MetaDoom v3.666 "Samuel" (p72)
So, here's what I've been messing around with lately.
As hinted a few posts back, the Cyber-Mancubus is in! He fires goo mortars that, if they hit the world, will attach messily to whatever surface they hit for like a second or so before exploding. Speaking of explosions, the Cyber-Manc explodes a second or two after death... but don't worry, it only effects enemies.
I'm really happy with how this worked out sprite-wise. He looks a bit like a claymation figure, like in Primal Rage and all that!
In addition, I've been fooling around with ZScript intermission screens, seeing what I can and can't do. Besides all the old "KILLS" "SECRETS" etc. graphics being replaced with BIGFONT text, your score is now displayed and there's a fancy widescreen border. Every little bit counts, right?
As hinted a few posts back, the Cyber-Mancubus is in! He fires goo mortars that, if they hit the world, will attach messily to whatever surface they hit for like a second or so before exploding. Speaking of explosions, the Cyber-Manc explodes a second or two after death... but don't worry, it only effects enemies.
I'm really happy with how this worked out sprite-wise. He looks a bit like a claymation figure, like in Primal Rage and all that!
In addition, I've been fooling around with ZScript intermission screens, seeing what I can and can't do. Besides all the old "KILLS" "SECRETS" etc. graphics being replaced with BIGFONT text, your score is now displayed and there's a fancy widescreen border. Every little bit counts, right?
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Re: MetaDoom v3.666 "Samuel" (p72)
That score and blue sides are really new. And about Cyber-Manc, is goo damage and explosion affects to themselves as well?
Re: MetaDoom v3.666 "Samuel" (p72)
Hi again, thank you for replying so quickly.Kinsie wrote:No, because you haven't provided any details besides "THING NO WORK WHY NOT" and we're not psychic.GRUARRR wrote:hi ! I´m trying to play metadoom with some music mods but I can´t. Anybody knows why?
If your problem persists when trying to play Doom by itself without MetaDoom, then it's an engine issue and you should go annoy the Bugs forum instead.
My intention was not to annoy, only to solve the problem.
I´m using GZDoom 3.0.0. and I can run the music wad with Doom but not with Metadoom, so I suppose that it´s a engine issue and I will have to wait.
Another thing I have thought is that I´m not loading the files in the correct order. I think I have to load first the Mod and later the music wad. It´s correct?
I´m playing foursite.wad, I don´t know if it is possible that there is something wrong with the map that doesn´t allow me to play it with a mod and a music wad.
Re: MetaDoom v3.666 "Samuel" (p72)
load music mod last
Re: MetaDoom v3.666 "Samuel" (p72)
Yup, I load it last. First the mod, later the map, and last the music.Gorec wrote:load music mod last
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Re: MetaDoom v3.666 "Samuel" (p72)
You didn't mention this before. We can't help you when you don't mention major chunks of the situation!GRUARRR wrote:I´m playing foursite.wad, I don´t know if it is possible that there is something wrong with the map that doesn´t allow me to play it with a mod and a music wad.
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Re: MetaDoom v3.666 "Samuel" (p72)
I enjoy themed teasers like these. Whats the font you're using here?Kinsie wrote:
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