...hey, while this thread is active, I just updated the development build (one week away from a full year since the last commit!) with a fix from your good friend and mine, DrPySpy:
Feel free to kick it around and let me know if any bugs pop up. I'm in a MetaDoom-y mood so with any luck I'll start making some more tweaks and improvements based on what I've learned from my other mods. Who knows, maybe DrPySpy's pet project might find some form of completion and sneak in one day...?I modified the BFG tendrils' damage method to properly award kills and score to the player. It worked when testing in multiplayer, although I ran into a fatal crash with GZDoom that caused a memory leak (which seemed to be an engine bug related to player frags. I'll need to check on that later.) In singleplayer, it works flawlessly. I also updated the entirety of the BFG file to ZScript, and changed around the DECORATE/zscript.txt files accordingly. I also ported the weapon core to ZScript in order for inheritance to work properly with the BFG.