MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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GRUARRR
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by GRUARRR »

Kinsie wrote:
GRUARRR wrote:I´m playing foursite.wad, I don´t know if it is possible that there is something wrong with the map that doesn´t allow me to play it with a mod and a music wad.
You didn't mention this before. We can't help you when you don't mention major chunks of the situation!
Hi Kinsie! I got it the first time you told me, that´s why I wrote again adding more info.
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Spaceman333
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Spaceman333 »

LossForWords wrote:isn't that the vcr ocd font?

http://www.dafont.com/pt/vcr-osd-mono.font
Thank you! :D
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DoomKrakken
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by DoomKrakken »

FINALLY, some Cyber-Mancs! :D

Do you plan to do this with all the monsters in DOOM, eventually? Because these look SO awesome, dude... :D They're even pixelated just right, so they look like they fit more! :D
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Spaceman333
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Spaceman333 »

DoomKrakken wrote:Because these look SO awesome, dude... :D They're even pixelated just right, so they look like they fit more! :D
Yeah I agree with that, I like how they're rendered too. I wonder how hard or easy the process to make them was, and if you needed to touch up the sprites by hand after resizing them from the original 3D model?

EDIT: There was an answer about 2 pages back in this thread. Seems much harder than I thought. :o
whatup876
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by whatup876 »

Was the Cyber Mancubus intended to shoot continuously instead of stopping after three times and going back?
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DoomKrakken
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by DoomKrakken »

I believe so. Just like with the other Mancubus...

... unless you're talking about the Mancubi from MetaDoom itself. I haven't played it yet, so I wouldn't know how the Mancubus is supposed to act.
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Kinsie
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Kinsie »

whatup876 wrote:Was the Cyber Mancubus intended to shoot continuously instead of stopping after three times and going back?
Yes, currently the Cyber-Manc has Chaingunner-style refire. This may get changed at some point, but I sort of like how it works out.
whatup876
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by whatup876 »

Kinsie wrote:
whatup876 wrote:Was the Cyber Mancubus intended to shoot continuously instead of stopping after three times and going back?
Yes, currently the Cyber-Manc has Chaingunner-style refire. This may get changed at some point, but I sort of like how it works out.
I see.
What i'm liking about this version is how it includes stuff that was mentioned on old posts and comments before it even started, which means it's going on a great direction so far and i assume it might get better.
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Kinsie
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Kinsie »

Image
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Captain J
 
 
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Captain J »

THICC
ThrashfanBert1994
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by ThrashfanBert1994 »

heres a offcial replacement for a lame d46 shotgun, d4 shotty is better than that shotgun
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d4Sgun.png
JohnnyTheWolf
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by JohnnyTheWolf »

Kinsie wrote:Image
What the hell is that supposed to be? :shock:
Gez
 
 
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Gez »

MAP20: Gotcha!, obviously.

There's the Cyberdemon from Doom 64, and for the other, go look at page 1913 of the Spriting Carnival thread.
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Black Rock Shooter
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by Black Rock Shooter »

Captain J wrote:THICC
EXTRA THICC
JohnnyTheWolf
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Re: MetaDoom v3.666 "Samuel" (p72)

Post by JohnnyTheWolf »

You mean, this?

I agree with scalliano: this is what the D64 Spider Mastermind should have looked like! :shock:
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