I'm continuing to work on this, even though the all-consuming void of silence. I'm not sure whether this'll be another 5.x hotfix or the beginning of the next version, but there's movement at the station.
1.) New Player Sprite
The “MetaDoomGuy” (for lack of a better name) combines attributes from multiple DoomGuys of the past. Also, the Photoshop document I use to edit all the frames utterly
annihilates my RAM. Seriously, it takes at least a couple of minutes to load and layer thumbnails don’t generate anymore. Bit of hassle for something like two people will see...
2.) ZScript Player Improvements
The "playerchunk" class has always had some really frustrating bugs when combined with the Bounce flags like how I want to use it. For one, the player's angle (which automatically turns towards the killer) resets every time it bounces. For another, the movement headbob doesn't change, meaning that the player's view constantly bobs forever! These have both been resolved. Again, I doubt many people will see this, but in this case it pissed me off super hard so this was more for myself than anyone else.
3.) Menu Tweaks
Nash's tooltips system was implemented in v5.3, but now it's way more legible and therefore useful. Th... that's cool with you, right?
4.) Code Overhauls
I've started the slow and frankly tedious task of hand-porting as much of the actor code as I can over to ZScript instead of being some gross DECORATE/ZScript chimera. The upside of this is that I'm fixing various bugs and generally modernising things as I go about it. This will hopefully allow for better extendability for fixing bugs and adding new stuff in the future. The downside of it is that basically
none of this is visible to the player and also the semicolon key on my keyboard will likely break before I'm done.
Feel free to check out the Github master archive if you want to see how things have broken this week! I'd appreciate any and all bug reports! Or feedback in general! Or really, just any commentary on the mod at all.
So lonely.