Out of interest, what kind of kickass sprites would you need?Kinsie wrote:I'm getting close to the point where, unless some kickass sprites fall in my lap, I should really start thinking about wrapping up a stable release.
MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DrPyspy
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Testers Wanted! p61
- skyrish10
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
How about the Kinetic Mine, Personal Teleporter and the Lateral thrusters
- Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
Zanieon is working on some very cool stuff, and there's a few monster sheets I'd be interested in asking for... but those feel more like things for the future.DrPyspy wrote:Out of interest, what kind of kickass sprites would you need?Kinsie wrote:I'm getting close to the point where, unless some kickass sprites fall in my lap, I should really start thinking about wrapping up a stable release.
Kinetic Mine: I don't know how it works because I don't have the Doom 2016 DLC. I'll have to find a Video Volunteer willing to help me out on this one.skyrish10 wrote:How about the Kinetic Mine, Personal Teleporter and the Lateral thrusters
Personal Teleporter: On the list. Ghastly Dragon was working on something like this that I was going to use the code from, but he put it on hold for reasons I don't quite remember. I think because he had trouble keeping players in-bounds?
Lateral Thrusters: I have a good idea on how to do this, but we'll see what happens.
- skyrish10
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
See D4T, it has the kinetic mine thoughKinsie wrote: Kinetic Mine: I don't know how it works because I don't have the Doom 2016 DLC. I'll have to find a Video Volunteer willing to help me out on this one.
- Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
I saw those ages ago, but I keep forgetting to save them into my resources folder. They're pretty great!
- Techokami
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
I have the DLC actually; I got the season pass. Hit me up on AIM and we'll discuss it.Kinsie wrote:Kinetic Mine: I don't know how it works because I don't have the Doom 2016 DLC. I'll have to find a Video Volunteer willing to help me out on this one.
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
will there be doom bible weapons as well?
its a FAQ
its a FAQ
- Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
I think the new version is more or less feature-complete? Just needs to be bashed on to see what bugs fall out before I finalize things and return to the Trailer Mines.
- DoomKrakken
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
Might you also happen to have the Pinkies from Phobos's D4D addon in here (which are now in D4T)?
- Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
I'd like to have them and the Doom 64 Pinkies. It's just tricky to figure out how to give them all good, unique gameplay mechanics that make sense (I imported the D4T Pinky charge to the Doom 3 demon).DoomKrakken wrote:Might you also happen to have the Pinkies from Phobos's D4D addon in here (which are now in D4T)?
- Captain J
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
Oh hey, D3 Pinky! And i somehow miss Vader's Pinky. It was really well made, but haven't finished yet, i think.
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
Doom 2016 Pinky is much more resilient than its original counterpart and its weak point is its back side. I am not sure if this is doable, but if not, then consider giving it a massive health boost. Or maybe it could take half damage from explosives like Quake's Shambler or be immune to blast damage like the Cyberdemon.Kinsie wrote:I'd like to have them and the Doom 64 Pinkies. It's just tricky to figure out how to give them all good, unique gameplay mechanics that make sense (I imported the D4T Pinky charge to the Doom 3 demon).DoomKrakken wrote:Might you also happen to have the Pinkies from Phobos's D4D addon in here (which are now in D4T)?
As for the Doom 64 Pinky, it could work like Brutal Doom 64's Spectre or ZDoom's stealth monster and only become visible when attacking or getting hit.
Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
I honestly wouldn't add Phobos's Pinky. It's a custom-made hybrid that, while cool, doesn't really look much like the 2016 Pinky.
Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63
but at least is better than the doom 64 pinky (literally) of D4D