MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
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DrPyspy
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Testers Wanted! p61

Post by DrPyspy »

Kinsie wrote:I'm getting close to the point where, unless some kickass sprites fall in my lap, I should really start thinking about wrapping up a stable release.
Out of interest, what kind of kickass sprites would you need?
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skyrish10
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by skyrish10 »

How about the Kinetic Mine, Personal Teleporter and the Lateral thrusters
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Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Kinsie »

DrPyspy wrote:
Kinsie wrote:I'm getting close to the point where, unless some kickass sprites fall in my lap, I should really start thinking about wrapping up a stable release.
Out of interest, what kind of kickass sprites would you need?
Zanieon is working on some very cool stuff, and there's a few monster sheets I'd be interested in asking for... but those feel more like things for the future. :)
skyrish10 wrote:How about the Kinetic Mine, Personal Teleporter and the Lateral thrusters
Kinetic Mine: I don't know how it works because I don't have the Doom 2016 DLC. I'll have to find a Video Volunteer willing to help me out on this one.
Personal Teleporter: On the list. Ghastly Dragon was working on something like this that I was going to use the code from, but he put it on hold for reasons I don't quite remember. I think because he had trouble keeping players in-bounds?
Lateral Thrusters: I have a good idea on how to do this, but we'll see what happens.
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skyrish10
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by skyrish10 »

Kinsie wrote: Kinetic Mine: I don't know how it works because I don't have the Doom 2016 DLC. I'll have to find a Video Volunteer willing to help me out on this one.
See D4T, it has the kinetic mine though
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Captain J
 
 
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Captain J »

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Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Kinsie »

I saw those ages ago, but I keep forgetting to save them into my resources folder. They're pretty great!
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Techokami
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Techokami »

Kinsie wrote:Kinetic Mine: I don't know how it works because I don't have the Doom 2016 DLC. I'll have to find a Video Volunteer willing to help me out on this one.
I have the DLC actually; I got the season pass. Hit me up on AIM and we'll discuss it.
ThrashfanBert1994
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by ThrashfanBert1994 »

will there be doom bible weapons as well?
its a FAQ
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Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Kinsie »

Image

I think the new version is more or less feature-complete? Just needs to be bashed on to see what bugs fall out before I finalize things and return to the Trailer Mines.
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DoomKrakken
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by DoomKrakken »

Might you also happen to have the Pinkies from Phobos's D4D addon in here (which are now in D4T)?
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Kinsie
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Kinsie »

DoomKrakken wrote:Might you also happen to have the Pinkies from Phobos's D4D addon in here (which are now in D4T)?
I'd like to have them and the Doom 64 Pinkies. It's just tricky to figure out how to give them all good, unique gameplay mechanics that make sense (I imported the D4T Pinky charge to the Doom 3 demon).
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Captain J
 
 
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Captain J »

Oh hey, D3 Pinky! And i somehow miss Vader's Pinky. It was really well made, but haven't finished yet, i think.
JohnnyTheWolf
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by JohnnyTheWolf »

Kinsie wrote:
DoomKrakken wrote:Might you also happen to have the Pinkies from Phobos's D4D addon in here (which are now in D4T)?
I'd like to have them and the Doom 64 Pinkies. It's just tricky to figure out how to give them all good, unique gameplay mechanics that make sense (I imported the D4T Pinky charge to the Doom 3 demon).
Doom 2016 Pinky is much more resilient than its original counterpart and its weak point is its back side. I am not sure if this is doable, but if not, then consider giving it a massive health boost. Or maybe it could take half damage from explosives like Quake's Shambler or be immune to blast damage like the Cyberdemon.

As for the Doom 64 Pinky, it could work like Brutal Doom 64's Spectre or ZDoom's stealth monster and only become visible when attacking or getting hit.
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Atendega
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Atendega »

I honestly wouldn't add Phobos's Pinky. It's a custom-made hybrid that, while cool, doesn't really look much like the 2016 Pinky.
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Overlord
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Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Hologram Sam... p63

Post by Overlord »

but at least is better than the doom 64 pinky (literally) of D4D
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