[WIP][Enhancer Mod] 64k + [0.6]

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Re: [WIP][Enhancer Mod] 64k + [0.4]

Postby zrrion the insect » Fri Feb 10, 2017 6:13 pm

Glad to hear people like the new HUD! I've still got a little work left to do on it (get it to not block the map name in the auto map) and I'm moving the unmaker to spawn in place of the plasma rifle. I feel like it would be more likely to actually show up and maybe even get upgraded if I did that. Well see how it goes.

After I get done fooling with that stuff I'll push 0.5 out the door.
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Re: [WIP][Enhancer Mod] 64k + [0.4]

Postby Tango » Thu Feb 23, 2017 5:02 pm

This is radical, really like the sprites and weapon alterations. Am I allowed to use some of these sprites in another project?
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Re: [WIP][Enhancer Mod] 64k + [0.4]

Postby zrrion the insect » Thu Feb 23, 2017 5:15 pm

I have no objections to that, though I would prefer if they were edited in some way for the project. Just credit me and everything in this mod is free to use.
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Re: [WIP][Enhancer Mod] 64k + [0.4]

Postby Tango » Thu Feb 23, 2017 5:29 pm

Excellent, thanks dude! I was mainly asking for the shotgun sprites, to which I would frankenstein with dark brown UAC Ultra gloves
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Re: [WIP][Enhancer Mod] 64k + [0.4]

Postby JohnnyTheWolf » Thu Feb 23, 2017 6:40 pm

The revived Doom 64 for Doom II project is going to be a perfect companion piece for this mod. :D
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Re: [WIP][Enhancer Mod] 64k + [0.5]

Postby zrrion the insect » Wed Apr 26, 2017 12:45 am

The newest version is here!

I've been sitting on this for awhile, and I don't remember what all is in store for you in this update. Changes that I remember include:
  • Pistol has been slowed down
  • Shotgun spread has been tightened, increasing its effective range
  • New crosshairs based on the crosshairs from doom4
  • I have begun to add enemies/items/decorations that are not in the base game as a resource for using this mod as a base for other projects
  • I've added Zscript! and it adds exactly one function to one item
  • Chaingun muzzleflash has been redone to be more reminiscent of the vanilla flash
  • misc sprite changes

The biggest addition in this additional enemies/items/decorations. I plan to use this mod as something that I design my own maps around, so I'm preemptively adding the things that I plan on using to this. The next few updates will probably focus on these things.
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby zrrion the insect » Sun Nov 05, 2017 1:19 am

Here it is
Has been updated to include a few things to make it work better with Retro Alphabet Showdown. Grab it if you don't have it already, or if you want to check out that project. The most notable change, aside from weapon sprite tweaks, is that the BFG projectile looks much better than it did before.
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby SiFi270 » Sun Nov 05, 2017 6:28 am

I'm not seeing the new crosshairs. I've disabled the usual ones and enabled this mod's, checked to see if they're exclusive to the alpha or 64-style huds, and closed and restarted GZDoom, but they're still not showing up.

edit: what the heck you used my keen replacement what an honor thank you
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby GAA1992 » Sun Nov 05, 2017 8:52 am

It's good to hear this mod was slightly updated. One of my favorites.

BTW, since this was bumped. The Unmaker still has a "Pistol" tag.
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby zrrion the insect » Sun Nov 05, 2017 10:20 pm

Not sure how I didn't catch that. :oops: It's not a huge deal breaker so unless other bugs crop up I probably won't release a hotfix. Glad you like it.

EDIT: @ SiFi270 what version of gzdoom are you using? It shows up just fine for me on 3.1.0
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby SiFi270 » Mon Nov 06, 2017 5:12 am

I'm using 3.2.0.
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby zrrion the insect » Wed Nov 15, 2017 10:13 pm

Just tried it with 3.2.1 and it works fine. I'm not sure what could be causing it.
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby SiFi270 » Fri Nov 17, 2017 12:39 pm

I've switched to 3.2.1 and I'm still not seeing them.
Image
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby zrrion the insect » Sat Nov 18, 2017 6:50 pm

Could you post a video of it? I might be able to get extra information from seeing it in action.
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Re: [WIP][Enhancer Mod] 64k + [0.6]

Postby SiFi270 » Sun Nov 19, 2017 5:19 am

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