Wolfbrf wrote:i dont care much about tauts, these are uselles most times, in future version, maybe i can replace it with something better(flashbangs, radio to teleport friend marines....); doomguy seem a serius guys(dont talk much, just complete the mission).
Ya that would be cool. Replace the taunt and put flashbangs or radio back up instead. That's a good idea.
Wolfbrf wrote:The BFG when using primary fire, flashes twice before fireing. Also I think the primary fire should be the alt fire and vice versa... Having the normal BFG shot as an alt fire is just weird. Then agin, that's just a personal thing I guess.
its a "alpha" bfg, from alpha version of doom, ok, the original bfg dont has this problem, but these bug is intentional; the alpha version dont work wery well, and instead of firing a giant ball of energy, fires several smaller ones. the alt fire shoot the big one, but it take some time to explode after collision. anyway, its a beta bfg.
Ah ok. I think I understand now.
Wolfbrf wrote: i know the problem of shotgun, i see the code a lot of time and i cant find the problem, yes, is much better to make a weapon of "0", it seem the best thing to do. a least the autoshotgun altfire dont has much use(just remove recoil, and the default recoil It is already very low), or i can remove the aimdown sight and replace it with a better altfire(maybe a fast burst fire)
Ya I think that would be best. It seems to be better off as a hip fire only weapon anyways.