DooM Plus More

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DooM Plus More

Postby -doomdude- » Fri Jul 01, 2016 11:32 am

Image

Spoiler:


Hi,

I have done a modification of this modification:

viewtopic.php?f=19&t=48474
---

the description of that mod is:

- You have Doom Plus reload system and weapons (rail gun, sub-machine gun, etc.)
- A couple of new weapons (axe, nuclear launcher).
- Weapons are not over-powered, but instead they all have pros and cons.
- All monsters spawn an alternative monster that usually fit his counterpart (no lions alternative instead of baron/knights).
- Style is also respect, organic monsters spawn organic monsters and
cyber monsters usually spawn cyber monsters, aka Ultimate DooM vs DooM II style is respected.
- There are some monsters that ambush, fly or teleport to increase the thrilling of map fights.
- You start with the shotgun and you pick up the double shotgun instead of the
shotgun, aka double shotgun also for Ultimate.
- Some monsters are stronger and others are faster.
- All power-ups are modified and spawn an alternative.
---

Spoiler:



DooM Plus More is like above but:

- I added the DooM64 palette I found here in zDooM forum.
- I added some new sounds to some weapons (gun, shotgun and super shotgun) that I picked up from a "quake 2 weapons mod" for zDooM.
- Changed stimpaks and blue vials into red flasks/vials (perfect for hellish, temple, alternative levels but fit also base maps)
- Removed one monster and replaced Heretic Imp (perfect for Hellish level).
- Changed monsters sprites and textures (of Ultimate DooM) to give a more hellish look.
- Balanced a bit more the mod.
---

If someone wants to ty it, I suggest: Ultimate DooM, 2002ado, Map of Chaos, Vision of Eternity or other wad based on Ultimate, but
it works also with DooM 2.
---

But there's a big problem:

When you have to kill monsters to unlock something, even if you kill them, the map doesn't notice it.
I suspect It's related to the "alternative monsters" that are not recognized.

Can someone download the mod and give a look, please?

https://www.sendspace.com/file/0op0vn

Thanks

Spoiler:
Last edited by -doomdude- on Sun Jul 03, 2016 1:11 pm, edited 1 time in total.
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Re: DooM Plus More

Postby ZioMcCall » Fri Jul 01, 2016 11:40 am

"I have done a modification of this modification"

Modifinception :D
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Re: DooM Plus More

Postby Shadez12 » Fri Jul 01, 2016 12:56 pm

When i try to download it, it says there a virus?
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Re: DooM Plus More

Postby -doomdude- » Sat Jul 02, 2016 5:39 am

Shadez12 wrote:When i try to download it, it says there a virus?


I downloaded the file from hosting site, I checked it with my antivirus and report say it's fine, by the way it's just a .wad file with .bmp, .png and decorate files.
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Re: DooM Plus More

Postby -doomdude- » Sat Jul 02, 2016 5:39 am

ZioMcCall wrote:"I have done a modification of this modification"

Modifinception :D


I was terrific serious. :)
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Re: DooM Plus More

Postby osjclatchford » Sat Jul 02, 2016 7:04 am

-doomdude- wrote:...But there's a big problem:

When you have to kill monsters to unlock something, even if you kill them, the map doesn't notice it.
I suspect It's related to the "alternative monsters" that are not recognized.

Can someone download the mod and give a look, please? ...


well I've not dl'd it but I can tell you now that monsters need to have a_bossdeath in their death state in order to act on the maps they are in when killed, see here where to use it: http://zdoom.org/wiki/A_BossDeath I strongly suspect that one of your alternative monsters on one of the following monsters: cyberdemon, spidermastermind, baronofhell, arachnotron or mancubus (did I leave any out? :wink:) is missing this...
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Re: DooM Plus More

Postby Captain J » Sat Jul 02, 2016 11:49 am

Hey, i sure do remember this mod alright! i liked and enjoyed this mod when i was younger, good ol' times.
Spoiler: But i got some gripes to tell, so here they are
Other than those, you did a great job!
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Re: DooM Plus More

Postby ZioMcCall » Sat Jul 02, 2016 1:03 pm

I saw that weapons,like the shotgun,have a smooth reload animation and a crappy slow fire's animation(or the opposite for the pistol).Try to give the right smooth animation for all the stages of a weapon.
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Re: DooM Plus More

Postby -doomdude- » Sun Jul 03, 2016 1:19 pm

Thanks all for the replies, but before anything I'd like to say that I'm playing the Modifinception with:

Image

and it works quite well, I'm not saying it's awesome or perfect, but I suggest to try it with this episode for Ultimate made by T.Munch.

link (post by Lexus Alyus):
Spoiler:


here's some screens with the Modifinception:

Spoiler:


Spoiler:


Spoiler:


Spoiler:
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Re: DooM Plus More

Postby Zachclaude55 » Sun Nov 18, 2018 12:14 am

link is dead now :/
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Re: DooM Plus More

Postby wildweasel » Sun Nov 18, 2018 12:41 am

Zachclaude55 wrote:link is dead now :/

Captain J wrote:I've noticed that, too. But next time, try to PM the original creator or request the download link at this thread.
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Re: DooM Plus More

Postby Captain J » Sun Nov 18, 2018 3:22 am

Zach, i know how you feel but please keep in mind that sometimes you just cannot request the author like that. Especially when they're inactive for a year.
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Re: DooM Plus More

Postby barosans » Sun Nov 18, 2018 3:53 am

the download link is dead
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Re: DooM Plus More

Postby Captain J » Sun Nov 18, 2018 5:03 am

barosans wrote:the download link is dead

Captain J wrote:I've noticed that, too. But next time, try to PM the original creator or request the download link at this thread.
You're welcome.
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Re: DooM Plus More

Postby barosans » Sun Nov 18, 2018 5:30 am

Last edited by barosans on Sun Nov 18, 2018 5:32 am, edited 1 time in total.
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