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This mod is about causing a lot of mayhem with OP weapons, with possibilities, such as wiping the entire map with single shot, killing monsters with style, or making them do it themselves - your choice. This is Russian Overkill (RO) part of the mod. Now this is multiplied by addition of Project Brutality (PB) with no changes in its performance (PB and RO simply adapt to each other when used together) to make the gameplay even more brutal and overkill'ed. And so we get Brutal Russian Overkill.
Some story:
Spoiler:
When I first found RO mod in 2013 I enjoyed it very much. Since I also played BD at the moment, I searched for a way to play these two mods together, so I found BD lite 0.19. Howewer, that version of BD sacrificed too much of the original and when played with RO, it showed some annoying bugs as well. Mods like ketchup just weren't the same (bleeding lost souls , no body part damage, etc.), so I started to mix the mods myself. I've made some improvements to RO itself however, mostly to ensure "realistic" weapon behaviour (damage, damage radius, damagetypes, a few visual improvements to explosions, projectile sizes, object flags etc.). PB suffered no changes at all.
Anyway, I've played the mod through about a dozen times using Plutonia and TNT wads for testing purposes, improvements, troubleshooting and I've been enjoying it every time, so I hope you will find it enjoyable too.
Installation (without Zandronum launcher):
1. Unpack the archive into your GZDoom folder. Use GZDoom 3.5 or higher when it becomes available.
2. Open the .ink shortcut properties and change the filename path in "target" line and "Start in" line (Win 7) to your gzdoom.exe path. Pay attention to the order in which mods are loaded: Project Brutality first, Russian Overkill second.
3. Run the .ink, select doom wad and enjoy. You can use additional custom wads (like HOE starter pack), textures (like HD), music (like DoomMetal), etc, but place them before the RO and PB in shortcut "target" line.
Finally, I want to give credit to Sergeant Mark IV, Painkiller and PillowBlaster for releasing BD, PB, and RO, respectively. That being said, they own these component mods, my part was mod adapting, bugfixing and rebalancing.
Notify me about any issues you find, that I may have missed. Feel free to post any suggestions as well.
Have fun.
Last edited by Redem on Sun Aug 26, 2018 4:16 am, edited 17 times in total.
PillowBlaster wrote:I wouldn't mind being asked about it first, but whatever, I could see that coming from a light mile.
I guess I'm more surprised that it didn't happen sooner, somehow...but yeah, always better to ask first when you're doing something with someone else's mod.
PillowBlaster wrote:I wouldn't mind being asked about it first, but whatever, I could see that coming from a light mile.
I guess I'm more surprised that it didn't happen sooner, somehow...but yeah, always better to ask first when you're doing something with someone else's mod.
Ah, I've just read the rules, and didn't find that notification is necessary. Damn, now I feel uneasy. Well, if either of the authors object, I'll remove the link at once.
OK, can anyone confirm if it is working or not? Hate to think I could forget some detail, that will make the game crash on launch or something.
Lud wrote:Somehow it doesn't fit the theme, imho. Russian Overkill is somewhat goofy and all the gore kinda ruins it. Lets see how this turns out, though.
You're not familiar with black comedy or this trope, are you?
I am, but, still, I fail to see the correlation between a fun(ny) mod and a brutal remake. Probably just me... If I were to make a Brutal Russian Overkill, I'd probably fit the gore and explosions with the theme. Somehow the BD explosions don't seem right here, especially the Cyberdemon. Can't really explain it cause, like I said, it's probably just the way I see it.
Two different explosion styles, that I'd probably agree. But I wouldn't see additional gore in Russian Overkill out of place, in fact it makes it more hilarious.
Lud wrote:I am, but, still, I fail to see the correlation between a fun(ny) mod and a brutal remake. Probably just me... If I were to make a Brutal Russian Overkill, I'd probably fit the gore and explosions with the theme. Somehow the BD explosions don't seem right here, especially the Cyberdemon. Can't really explain it cause, like I said, it's probably just the way I see it.
There is one way to kind of rectify this, in project brutality the rocket launcher hits imps and sends them flying into walls or other monsters. Very comical way to make a gory kill if you ask me.
ZioMcCall wrote:Look like an old version of Brutal doom,why you don't used Brutal Doom v20b?
That's because I've abandoned the mod for half year. Been too lazy to update it back then. However since there's an interest in such mod, I'm gonna start on updating it. After all, I've marked the project as "WIP", so should keep it up
ZioMcCall wrote:Look like an old version of Brutal doom,why you don't used Brutal Doom v20b?
That's because I've abandoned the mod for half year. Been too lazy to update it back then. However since there's an interest in such mod, I'm gonna start on updating it. After all, I've marked the project as "WIP", so should keep it up
Nice.I should update my Brutal wolfenstein mod to Brutal doom v20b's gore too in the next update.
RUSSIAN OVERKILL'S AWSOME WEAPONS OF TOTAL DESTRUCTION DROWNING IN THE BLOOD OF MILLIONS OF DEMON'S, BRUTALLY DESTROYED BY THE HANDS OF AN PSYCHO RUSSIAN MARINE, SEEKING TO AVENGE HUMANITY AND HIS PET BUNNY.
The only thing I liked about Brutal Doom was the gore, and now I can have that mixed up with the russian power!