All years passed, i still seriously agree. In the forest zone, it pretty lagged my computer because of shacks with inner places. And other unfairness happened thanks to their good ol' classic 3D maps. And like what Viscra said, the newly added enemies in this mod such as humans and seven sinners(except envy tho) are incredibly unfair. And especially what kind of thing should be updated is making it possible to run with weapon mod correctly, like this one! I mean, yeah. Maybe i'm very Obsessed with the weapon mods or not, but still it should be rather great if we could enjoy this mod with little bit of changes. But i still understand why monster replacement doesn't work, though. They're a lot of them and going to be hard to make it mod replacement-friendly.wildweasel wrote:Honestly, Super Sonic Doom just needs a lot of fixing. There are a LOT of antiquated hacks going on with it that make it difficult to run properly in modern ZDoom/GZDoom and could be done much more cleanly with new features...especially the fake 3D buildings in the first zone. That's a real shame, because the level design in SSD is otherwise quite excellent, and it really deserves an update.Viscra Maelstrom wrote:mayhaps not replace the Nazi actor in this mod? it'd screw up mods that replace the Nazi actor with something DEHACKED-ry, for example. (and it screws up the opening to Super Sonic Doom, though that's a really ancient ZDoom mod so stuff like this is a given.)
And no, it still doesn't work with the weapon mods regardless; Rocket launcher and Chaingun seems uses custom ACTOR or something.