Xaser wrote:This mod is a bit too Knee-Deep in ZScript at this point for any sort of conversion to be feasible. Sorry there.
TDRR wrote:Can i do a GZDoom 1.8.6/Zandronum compatible version?Xaser wrote:This mod is a bit too Knee-Deep in ZScript at this point for any sort of conversion to be feasible. Sorry there.
Challenge accepted
EDIT: Just read through all of the files, and DANG this will be difficult, but nothing impossible
wildweasel wrote:TDRR wrote:Can i do a GZDoom 1.8.6/Zandronum compatible version?Xaser wrote:This mod is a bit too Knee-Deep in ZScript at this point for any sort of conversion to be feasible. Sorry there.
Challenge accepted
EDIT: Just read through all of the files, and DANG this will be difficult, but nothing impossible
If Zandronum compatibility is the goal, wouldn't D4T be adequate?
Xaser wrote:Older versions of this mod used to use ACS+DECORATE (though with a lot of anonymous functions, which IIRC aren't a thing in Zandronum-land yet), so it may make more sense to start with one of those and work forward, rather than try and convert everything as it is right now. Might save some work, though emphasis on "might". It'll definitely be a challenge, heh.
I don't have any links offhand, but the Git repo has everything ever, so there's a start of sorts.
VM execution aborted: Invalid class ArgPistol in function call to ArgEquipment.StateFunction.1. ArgEquipment expected
Called from ArgEquipment.Arg_A_UseEquipment at mod_argent.pk3:zscript/argent/items/equipment/arg-equipment.txt, line 94
Called from CustomInventory.Use at gzdoom.pk3:zscript/actors/inventory/stateprovider.zs, line 472
Called from Actor.UseInventory at gzdoom.pk3:zscript/actors/inventory_util.zs, line 265
Called from PlayerPawn.UseInventory at gzdoom.pk3:zscript/actors/player/player_inventory.zs, line 219
Called from weapon state ArgEquipment.1 in ArgPistol
Called from PlayerInfo.SetPSprite [Native]
Called from state ArgEquipment.0 in inventory state chain in ArgEquipmentGrenade
armymen12002003 wrote:is this compatible with other enemies only mods?
Jeimuzu73 wrote:armymen12002003 wrote:is this compatible with other enemies only mods?
It is for the most part, but since the Spider Mastermind and Cyberdemon drop the chaingun and gauss cannon upon death respectively, you won't be able to get them without console commands.
Yes it is. Cyberdemon Drops Gauss Cannon and SMM Drops Chaingun... Two of them. Not sure if it was intentional.YasuoProjectX wrote:If it is true?, does this work on Custom Boss Monsters to drop Chaingun and Gauss?
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