YvonneG wrote:Yeah. My bad. It was actually my fault. I was using a mutator for disabling hitscan attacks, and Spidermastermind's actor was replaced. I should have seen it coming.
Yep, that would do it. Good to know there aren't any unintentional ghosts in the machine.

On a different note, I've finished up translating and refactoring most of the ACS/DECORATE stuff to ZScript -- all the ACS bits except the plasma stun bomb and the hudmessages for the mod menu are done in ZScript now, and the code's waaaay cleaner. Mostly a behind-the-scenes development, but I was able to fix a few known issues in the process and development ought to be way smoother from here on out now that everything's under a sturdier roof. Merge is still pending until I oust a couple of minor bugs, but it's pretty darn close.