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[NEW!] Doom Delta v2.0 Released!

PostPosted: Sat May 28, 2016 12:44 am
by DrPyspy

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Doom Delta v2.0 has arrived! You can see many of the new changes in the changelog down below (like, way down below) and you can also experience them for yourself! I hope you enjoy the v2.0 release, and remember, I'm open to suggestions and feedback! v1.0 was a great start, but personally, it left a lot to be desired in terms of accuracy, performance, and all-around fun. Now, with v2.0, it is at a point that I am very happy with. This doesn't mean the end of Doom Delta, of course; there is more to come in the future! Some of the things I have in mind are looking at possible implementations of the grenade launcher and the 'Probjectile'. I'm also interested in seeing what I could do with the shields from the Doom Bible, as well as some unused enemy concepts like the Flying Imp and the Blob.

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Doom Delta is a mod for ZDoom and GZDoom that aims to bring many elements from the pre-release iterations of Doom, including Doom 0.3-0.5, the press release beta, the rare VHS footage, and the Doom Bible. Elements such as the helmet HUD from early alphas, enemy designs, unique characters, and unused weapon concepts return.

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  • Four unique characters inspired by the Doom Bible!
  • Three new HUDs, including the helmet HUD with a functional minimap!
  • Weapons such as the Rifle, the Dark Claw, and the Unmaker!
  • Score system with treasure pickups and awards for kills!
  • New intermission screen to keep track of score!
  • Authentic sound design!

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Rifle Image
The rifle featured prominently in the alpha. Functions similarly to the pistol, with higher starting ammo and a faster fire rate.

Bayonet Image
A bayonet attachment for the rifle, allowing you to thrust it into enemies. Makes a meaty sound when it meets flesh! Makes a much less satisfying sound when it meets wall.

Shotgun Image
The shotgun from the alpha builds returns, refurbished to match the other weapons. Functions identically to the retail shotgun.

Super Shotgun Image
The super shotgun borrows its appearance from the unfinished pump-action SSG sprites. Due to balance reasons, the retail reload animation is kept.

Machine Gun Image
The machine gun makes its return! Hold down the fire key to shoot bullets. Reminds me of a certain weapon...oh yeah!

Chaingun Image
The chaingun starts off noticeably slow, but if you keep it spinning, its rate of fire and damage per second will rise dramatically! Great for tearing through crowds.

Rocket Launcher Image
Essentially untouched. Nothing to note here.

Plasma Rifle Image
Fires alternating green and red plasma shots, inspired by the Doom press release demo. It's just like Christmas!

Dark Claw Image
Hailing from the Doom Bible is the severed arm of a demon, infused with devastating soul-sucking magic. It's projectiles rip through demons, making it useful to blast away massive crowds. Runs on human souls.

BFG 2704 Image
The BFG 2704 is nothing to sneeze at, and sneeze it does! When fired, a flurry of red and green balls come gushing out, just like the BFG from the press release demo! You'll bust a nut so good you'll take yourself to Red Lobster.

Unmaker Image
An unholy union of demon organics and human technology, the Unmaker is an incredibly powerful weapon from the Doom Bible. When fired, four vengeful souls come bursting out from the head, seeking out and tearing through demons. Runs on human souls.

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Chaos Field Image
When this powerup is active, demons within your vicinity will be driven to attacking their demonic brethren. If there are no other demons in their line of sight, however, they'll go back to taking out their rage on you, so be careful!

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Lorelei Chen - Lorelei is the fastest of the four characters in more ways than one! Her base speed is remarkably quick (sacrificing most of her sprint ability), and has an increased fire rate on most weapons (excluding power weapons.)

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John Pietrovich - John is an all-around type of character. Out of all available characters, he is the most balanced in all fields. Normal firing speed, takes normal damage, has normal speed. He is the closest to the vanilla Doom Marine out of all four characters.

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Dimitri Paramo - Dimitri is a tank. He can soak up direct and explosive damage like nothing, but is fairly slow compared to the others. His sprint slowly loses speed, requiring a brief break before he can reach top speed again.

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Thi Barret - Thi is a glass cannon. She moves quickly and is able to duck in and out of encounters with ease. However, due to her extra vulnerability to damage, she can be overwhelmed faster than the other classes.

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Versions of Doom Delta starting with 2.0 and beyond are exclusive to GZDoom, due to reliance on features such as ZScript.

Doom Delta v2.0! (stable)

v2.0 Changelog!

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Spoiler: v1.1 Changelog


Spoiler: Old Versions


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More 2.0 Screenshots...

Official Discord (fixed)

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sat May 28, 2016 5:54 am
by Kinsie
Looking good so far! It's surprisingly difficult to find a good mod based on the old historic content...

That radar in particular looks like a fantastic effect! Is there any chance of releasing information/code separately after you finish and release this?

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sat May 28, 2016 7:40 am
by demo_the_man
Hey, it might be a better idea to use the 0.5 rifle over the 0.4 rifle. I have some bayonet sprites for the 0.5 rifle floating around if that would help. So far it looks really good and if you want to use any assets from the tei tenga incident go ahead. There are some sprites of the zombie man with a helmet which are from one dead doom bible mod which might help you too

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sat May 28, 2016 2:18 pm
by DrPyspy
Kinsie wrote:That radar in particular looks like a fantastic effect! Is there any chance of releasing information/code separately after you finish and release this?


Sure thing!

demo_the_man wrote:Hey, it might be a better idea to use the 0.5 rifle over the 0.4 rifle. I have some bayonet sprites for the 0.5 rifle floating around if that would help.


That'd be awesome if you could send those to me. :D

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sat May 28, 2016 7:19 pm
by Aylah_Stimson
This looks really great!

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sun May 29, 2016 12:22 am
by Luigi2600
Let's hope this one doesn't get cancelled unlike the other doom alpha related mods.

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sun May 29, 2016 5:18 pm
by DrPyspy
Time for some updates! I'd like to show off the new (old?) BFG. It's behavior has been replicated from the prerelease quite easily, as ZDoom already has it predefined. For those unfamiliar, originally, the BFG fired a barrage of green and red plasma balls.

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Secondly, I was originally going to show the keys off in pictures, but I figured this would be a good time to show off the minimap in motion. In this video, you can see that the keys are distinguished by their constant flashing on the minimap. This helps set the red key apart from normal enemies, who do not flash on the minimap.



In the future, I plan to make the minimap rotate with the player to make it easier to read the location of the blips on the minimap.

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sun May 29, 2016 6:00 pm
by Aylah_Stimson
That's so cool!

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sun May 29, 2016 7:52 pm
by demo_the_man
I based my bayonet sprites off of sodaholics doom evil unleashed rifle+bayonet
Also his alpha hybrid shotgun looks alot better than the version you are using.
Here you go

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sun May 29, 2016 8:08 pm
by Nevander
This mod looks incredible. I love the BFG, I love the new logo or M_DOOM whatever, I love the HUD. :D

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Sun May 29, 2016 8:19 pm
by DrPyspy
Aylah_Stimson wrote:That's so cool!

Nevander wrote:This mod looks incredible. I love the BFG, I love the new logo or M_DOOM whatever, I love the HUD. :D


Thanks! :D

demo_the_man wrote:I based my bayonet sprites off of sodaholics doom evil unleashed rifle+bayonet
Also his alpha hybrid shotgun looks alot better than the version you are using.
Here you go


Thanks, I hope you don't mind if we decide to use these.

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Mon May 30, 2016 6:11 am
by demo_the_man
no, but be sure to credit doom evil unleashed for the sprites. If i can find anything else ill ship it your way

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Mon May 30, 2016 8:59 am
by Ethril
So, wait, what about Gamma? Would that be the pre-release version?

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Tue May 31, 2016 8:55 am
by PandaDoomer
Damn, this looks pretty good. Hope the rest of the work goes smoothly!

Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

PostPosted: Tue May 31, 2016 9:16 am
by FaggoStorm
Looks awsome!