[6/27/2022] Doom Delta v2.4.2b!

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Re: [1/28/2022] Doom Delta v2.4.0b!

Postby mamaluigisbagel » Sun May 15, 2022 3:08 am

Also sorry for the double post, but wanted to give a heads up. If using the dev build (and I'm assuming when 4.8 comes out it will still happen) the game will crash when launching. It seems to be due to a deprecated function.
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Re: [1/28/2022] Doom Delta v2.4.0b!

Postby Gez » Sun May 15, 2022 3:58 am

The deprecated function messages are just warnings and can be ignored; it'd work anyway. The problem is in the intermission code, something about the font handling that is broken.
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Re: [1/28/2022] Doom Delta v2.4.0b!

Postby mamaluigisbagel » Sun May 15, 2022 11:43 am

Oh you're right, I wasn't paying attention to the color of the text lol

I can confirm 4.7.1 still works fine, so if anyone wants to play this just use the current (as of this post) stable build instead of a dev one.
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Re: [1/28/2022] Doom Delta v2.4.0b!

Postby DrPyspy » Sun Jun 26, 2022 6:14 am

mamaluigisbagel wrote:Apologies for the bump, but after putting a good amount of time into Doom Delta I feel like I had to ask: Did the shields get removed or made much more rare? I didn't see anything saying so in the changelogs, and yet I never find them anymore whereas previous updates I would come across them often.


They should still be spawning as usual, but I might've overcorrected a spawning threshold somewhere. What mapset were you playing on, if you don't mind me asking?

mamaluigisbagel wrote:Also sorry for the double post, but wanted to give a heads up. If using the dev build (and I'm assuming when 4.8 comes out it will still happen) the game will crash when launching. It seems to be due to a deprecated function.


Doom Delta has basically just been using a copy-pasted-and-modified version of the default intermission code, and since a lot of stuff was rewritten in the last update, it causes a crash in 4.8.0. Currently, I'm going through and properly writing a custom intermission screen in place of my old stank hack job, so things will be fixed soon!
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Re: [1/28/2022] Doom Delta v2.4.0b!

Postby mamaluigisbagel » Sun Jun 26, 2022 9:03 am

They should still be spawning as usual, but I might've overcorrected a spawning threshold somewhere. What mapset were you playing on, if you don't mind me asking?


This has happened with many different mapsets, but I usually play Doom the way Id Did with Doom Delta the most. But note I rarely finish my playthroughs, and usually make it at least halfway before stopping.

Take your time with the update. I love the mod, but I can wait. :P
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Re: [1/28/2022] Doom Delta v2.4.0b!

Postby DrPyspy » Sun Jun 26, 2022 1:57 pm

I did some checking, and it shields ARE indeed spawning, but they might not be spawning as much as players would probably like them to. I'll see if I can play around with their spawning rules a bit for the next release. :D
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Re: [6/27/2022] Doom Delta v2.4.2b!

Postby DrPyspy » Mon Jun 27, 2022 6:05 am




A new version of Doom Delta has been released! The intermission screen has been updated to match the aesthetic of the other UI elements. This also fixes the mod not launching in 4.8.0.

You can download the new update here and view the changelog here.
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Re: [6/27/2022] Doom Delta v2.4.2b!

Postby mamaluigisbagel » Wed Jul 06, 2022 7:40 am

Odd, using GZDoom 4.8.1, the score no matter what I do always reads "1" on the intermission screen, even if I pick up every score item and have them turned on. (maybe its a minor 4.8.1 change that messed with it?)
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