Page 44 of 44

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Fri Aug 20, 2021 7:34 am
by JohnnyTheWolf
DrPyspy wrote:


Cool! I remember you talking about bringing this monster to life some years ago. Nice to see you are about to make good on your threat. :twisted:

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Fri Aug 20, 2021 10:41 am
by SLON
DrPyspy wrote:I do speculate that the base concept of the flying imp eventually evolved into the Lost Soul, with the spikes and fire eventually being axed in favor of the charge attack. However, I thought it'd be fun to interpret the Doom Bible text into a new enemy, as there isn't really a lightweight flying enemy in the game currently (unless you count the Lost Soul in Doom Delta, who is super squishy!)


Also, according to the Bible, the demons were supposed to subsequently have some kind of long-range attack (obviously, like the one that archvile ended up with, only with probably less damage), and imps in the early stages could only attack melee (which they also refused, probably because they turned into cannon fodder because of this).

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Sat Aug 21, 2021 10:29 am
by SLON
In addition, I also think that it would be logical to make an option that replaces on 31-32 maps, the rest of the enemies and decorations with the original ones from Wolf 3D (the latter really do not look like Doom-similar replacements, but very rough placeholders, so I'm sure that it was originally planned to transfer all the details of Wolfenstein as much as possible, but since Doom 2, as you know, was developed in a big hurry, this was never implemented, and only the chaingunners (see alpha of Doom 2) were replaced with SS).

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Fri Aug 27, 2021 11:14 pm
by Ltmajordude
Nice mod! Played this with Jenesis and had a blast~

Though it may be just me but tags 666 and 667 didn't register in Map 07, the kind where you kill the fatso's to open one part of the map and then kill the mini spider masterminds to open the end of the map?
Meaning I had to noclip to part of the map and then noclip to kill more monsters. Yikes.
I ran with other mods but checked later on that it was Doom Delta that had just this issue.
Not just on Jenesis, Doom 2's Dead Simple was a dead end (sorry for the pun).

Besides that, still enjoyed this mod!

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Mon Aug 30, 2021 5:25 pm
by Hunterj1234
ORIGIONAL POST

you r screenshot has POstage stamp resolution, i can barely seee it

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Mon Aug 30, 2021 6:37 pm
by wildweasel
Hunterj1234 wrote:
ORIGIONAL POST

you r screenshot has POstage stamp resolution, i can barely seee it

Have you tried clicking on it?

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Mon Aug 30, 2021 6:41 pm
by Hunterj1234
wildweasel wrote:
Hunterj1234 wrote:
ORIGIONAL POST

you r screenshot has POstage stamp resolution, i can barely seee it

Have you tried clicking on it?

Ok your welcome. It works now :)

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Tue Sep 07, 2021 10:48 pm
by ThrashfanBert1994
JohnnyTheWolf wrote:
DrPyspy wrote:


Cool! I remember you talking about bringing this monster to life some years ago. Nice to see you are about to make good on your threat. :twisted:


i love how this is coming out

Re: [I LIVE! AGAIN!] Doom Delta v2.3!

PostPosted: Thu Jan 06, 2022 3:11 pm
by MasterZeroFlash
My goodness, I just gave this a try and first of all: Wow, it really feels like Press Release and Doom Bible Doom, like the idea of a live minimap and the tech-y sort of helmet HUD has been a thing Ive longed for ever since I first saw that footage, and secondly: Score system? ;w; Finally! I love this! Treasures and score for kills and whatnot, nothing more, nothing less! The few mods that do exist that implement a scoring system either make a bunch of other changes too, or they make like a score multiplier and nothing else (afaik), but this is exactly what Ive been looking for! <3