[COLDFIX!] Doom Delta v2.1!

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Re: [COLDFIX!] Doom Delta v2.1!

Postby Grizzly » Mon Jun 17, 2019 8:59 am

Can confirm: The Retro Shader breaks GZDoom when it is used with the vulkan renderer.
To launch Doom Delta again, either:
  • Disable Vulkan in a GZDoom session without Delta loaded
  • Disable Vulkan in the GZdoom-user.ini in the GZDoom vulkan by setting vid_enablevulkan to zero
  • Disable the low res config by setting delta_chocomode to false
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Re: [COLDFIX!] Doom Delta v2.1!

Postby Negrostrike » Wed Jun 19, 2019 7:31 pm

Oh right, I got Vulkan on. As soon as possible I'm gonna disable and try again. Thanks a bunch!
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Re: [COLDFIX!] Doom Delta v2.1!

Postby Thorogrimm » Mon Jun 24, 2019 3:08 pm

Hey! There seems to be a problem with the armour bonuses showing up on the display in red as opposed to green or in the full helmet mode.
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Re: [COLDFIX!] Doom Delta v2.1!

Postby ActionAlligator » Sat Jul 20, 2019 8:20 pm

I get this error when attempting to launch with Doom Launcher (using ZDoom and Ultimate Doom wad):

Script error, "DoomDelta_v2.1.pk3:mapinfo" line 23:
Unknown property 'EventHandlers' found in map definition

Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "DoomDelta_v2.1.pk3:actors/weapons/chainsaw.dec" line 1:
Parent type 'DeltaWeapon' not found in ChainsawBeta
Script error, "DoomDelta_v2.1.pk3:actors/weapons/chainsaw.dec" line 3:
"weapon.kickback" requires an actor of type "Weapon"


Execution could not continue.

Script error, "DoomDelta_v2.1.pk3:actors/weapons/chainsaw.dec" line 3:
Unexpected '0' in definition of 'ChainsawBeta'
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Re: [COLDFIX!] Doom Delta v2.1!

Postby wildweasel » Sat Jul 20, 2019 9:00 pm

ActionAlligator wrote:(using ZDoom

There's your problem; ZDoom is far too old. This mod uses a lot of ZScript, which means you'll need a recent GZDoom or GZDoom Vintage build.
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Re: [COLDFIX!] Doom Delta v2.1!

Postby ActionAlligator » Sat Jul 20, 2019 10:05 pm

Yeah I've been playing it with GZDoom, but the front post for this mod should probably be edited because this is what mislead me: "Doom Delta is a mod for ZDoom and GZDoom.."
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Re: [COLDFIX!] Doom Delta v2.1!

Postby ActionAlligator » Sun Jul 21, 2019 4:39 pm

BTW, does anyone know if the super shotgun appears in the original Ultimate Doom episodes? I wasn't sure if I was supposed to load Ultimate Doom wad or Doom 2 wad with the mod, so just guessed, but now I'm not sure if the super shotgun requires Doom 2 to be loaded. Enjoying the mod so far, though, so thanks!
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Doom Delta v2.2 Showcase in DtwiDD

Postby XLightningStormL » Mon Sep 30, 2019 3:15 am

PySpy forgot to drop the DD v2.2 showcase video.

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