[BUGFIX!] Doom Delta v2.2.1!

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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby DrPyspy » Sat Nov 26, 2016 3:42 pm

Would anyone be interested in testing the mod out in its current state? Currently a lot of visual and audio assets are unfinished, but the gameplay itself is in a state that is ready to be tested.
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby SoulCircle » Sat Nov 26, 2016 4:24 pm

I will! I will give you details after I play it. I have been waiting so long on this, so...
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby armymen12002003 » Sat Nov 26, 2016 4:31 pm

I would be very interested in testing this
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby Dr_Cosmobyte » Sat Nov 26, 2016 4:41 pm

I really would like to as well :)
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby unRyker » Sat Nov 26, 2016 4:45 pm

I have nothing to do so I wouldn't see why I wouldn't try this! I'm glad to see there is still progress going on like usual.
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby Martix10 » Sat Nov 26, 2016 5:27 pm

I'm up!
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby ThrashfanBert1994 » Sat Nov 26, 2016 5:27 pm

How bout cutscenes similar like strife would
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby DrPyspy » Sat Nov 26, 2016 5:49 pm

ThrashfanBert1994 wrote:How bout cutscenes similar like strife would


I have a friend who has expressed interest in helping recreate the intro from the Doom Bible. In the event that it does happen, it wouldn't be a direct recreation, but like the rest of Doom Delta, it would take elements from the "plot" of Doom 1.

As to everyone who has expressed interest for testing, I'll work on sending a testing version soon!
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby XLightningStormL » Sat Nov 26, 2016 6:37 pm

DrPyspy wrote:Would anyone be interested in testing the mod out in its current state? Currently a lot of visual and audio assets are unfinished, but the gameplay itself is in a state that is ready to be tested.


Alright, I'm game
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby Kinsie » Sun Nov 27, 2016 1:13 am

I would be interested in kicking the tires.
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby Deviluke Roy » Sun Nov 27, 2016 9:21 am

DrPyspy wrote:Would anyone be interested in testing the mod out in its current state? Currently a lot of visual and audio assets are unfinished, but the gameplay itself is in a state that is ready to be tested.

Ok, I guess.

BTW, Is it a good idea to play it with DUMP, or something? You know, compatibility testing?
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby demo_the_man » Sun Nov 27, 2016 9:38 am

I would be interested in testing the mod.
I can test game play plus compatibility
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby QuakedoomNukem Cz » Sun Nov 27, 2016 10:54 am

I could test this ,,pre-alpha'', if you'd want to. This has so many features, it will need a lot of time, before it will be possible to give feedback. Gameplay wise mostly.
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby eyesoftheworld94 » Sun Nov 27, 2016 12:20 pm

Definitely interested in testing it.
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Postby Quaker2002 » Sun Nov 27, 2016 1:41 pm

Hello, DrPyspy! I'm really interested in testing your mod, could send me the test version? You're doing nice so far, keep up the good work :D
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