Doom Delta v2.2 is here! Contained within this update are a few things I've been wanting to experiment with for a while now. Because of this, there will be errors, oversights, and all other kinds of fun stuff, but I've squashed all the ones I could find! I'll try to keep up with bug reports and other suggestions in a more timely manner this time around, so I encourage everyone to report any bugs they can find. And now, introducing some of the highlights of this update:
Meet the Blob! Based off of
this demonic fella here, the Blob hides himself in walls, preparing for a surprise attack. Once you get in his line of sight, he bursts out of the wall! Make sure to watch out for these devious demons!
Behold, a new addition to your arsenal: SHIELDS! Inspired by the shields in the Doom Bible, these devices protect you from specific kinds of damage, whether it be bullets, melee attacks, explosions, fire, or plasma! Shields are similar to normal powerups, with one exception: they can be toggled at will! Like most powerups, they will run out of power while being used. If shields are turned off, they will cease draining power, and sit dormant in your inventory, allowing you to conserve it for when you most need it. However, keep in mind that the shield also consumes power whenever it blocks damage. Don't leave your shield on when you don't need it, or else you'll regret it!
The 'Retro Scaling' option has been improved to have the correct amount of pixels on screen, whether you're playing in 16:9 or 4:3! Enable the software renderer for maximum effect!
...but that's not all! Also included in this update are a few graphical improvements, as well as a few quality of life changes, including various weapon and character rebalances! If you're ready to jump right in,
DOWNLOAD IT NOW! If you want to see exactly what has been included in this update,
check out the changelog!
Doom Delta v2.2 was developed and tested on GZDoom v4.2.4. Most of these pictures are from Joy of Mapping 6, episode 2! The ModDB link will be up later, just want to make sure this version is mostly bug free first! And as always, let me know what you think!