Re: D4D - Released! (Download 1st post)
Posted: Mon Jul 18, 2016 7:56 pm
But indeed you should be able to chainsaw them. Will look into that issue
1. "Double ammo" is already a DMFlag.tsukiyomaru0 wrote:Settings idea:
1. "Ammo Capacity", with settings "Ammo Starvation (Default)", "Classic" (restores to Doom 1 and 2's capacities and makes the Backpack double the maximum capacities), "Double" (Doubles from Default, but no backpack!)
2. "Chainsaw Fueling", with settings "Default", "Static" (charges as you move), "Infinite"
No. I spent WAY too much time and put in so much effort just to have this changed. This looks far sexier than huds will ever be.tsukiyomaru0 wrote:Also, it might be best to use a HUD overlay instead of on-map projection for weapon mod management.
Yeah, but that requires you to hug it and hope RNG likes you. This one I just fired from a distance and it just died.Zhs2 wrote:Doesn't the Vanilla BFG do the same thing?
You just wasted a precious BFG shot. Hope you don't have to kill a horde of monsters anytime soon.Cryomundus wrote:Things, without stuff
Tbh if you're fighting that much, there's probably more bfg ammo somewhere nearby. Besides one nicely placed shot with this bfg will take out a good chuck of the map, really. It's kinda strong.iSpook wrote:You just wasted a precious BFG shot. Hope you don't have to kill a horde of monsters anytime soon.Cryomundus wrote:Things, without stuff