D4D - Announcement in 1st post (Jan 4th 2017)

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Re: D4D - v2.0.3(11/03/16)

Postby Terg500 » Tue Dec 20, 2016 10:55 am

isaacpop23 wrote:Well that looks awesome. I haven't seen it in game but did it have that much light brown on it? It looks a bit out of place. Regardless, nice job.

I'm still testing out the colors, maybe I'll darken the brown parts a bit more and make them a bit more grey'ish, but the brown parts are definitely where they should be:

Image
OMG ninja'd
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Re: D4D - v2.0.3(11/03/16)

Postby DoomKrakken » Tue Dec 20, 2016 7:53 pm

Terg500 wrote:If you guys have use for a real Mark V pistol, I've spent the last few hours on this :)

Spoiler: SUPER AWESOME CONTEXT

(le black hole gasp)

(there is no sufficient amount of air for this epic gasp of epicness... still gasping for air)

I. MUST. HAVE. THIS. :D

DUDE, it even has the chamber cock animation!!! Spot on! :D

Last I remember, the EMG Mark V had a red-orange core, did it not?
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Re: D4D - v2.0.3(11/03/16)

Postby Exeor » Tue Dec 20, 2016 8:55 pm

Amazing work, I wonder if it is better keeping both pistols or the Mark V replacing the normal one.
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Re: D4D - v2.0.3(11/03/16)

Postby Terg500 » Wed Dec 21, 2016 7:09 am

DoomKrakken wrote:Last I remember, the EMG Mark V had a red-orange core, did it not?


Ok, I darkened the brown parts and made them a bit more grey'ish and made the chamber core more orange.

Image
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Re: D4D - v2.0.3(11/03/16)

Postby DoomKrakken » Fri Dec 23, 2016 1:20 am

Lookin' awesome, dude! :D
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Re: D4D - v2.0.3(11/03/16)

Postby Mr.Enchanter » Fri Dec 23, 2016 2:16 am

"Nest Burglar Edition" is that a cuck joke?
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Re: D4D - v2.0.3(11/03/16)

Postby VICE » Fri Dec 23, 2016 2:45 am

Mr.Enchanter wrote:"Nest Burglar Edition" is that a cuck joke?

Wrong thread, but "Nest Burglar Edition" is the version where gore nests (and skull keys that were trapped inside of them) were introduced in the D4D HF addon.
I like to give the different versions amusing, memorable names.
"Cloak and Dagger" is the version that introduced a partial invisibility suit upgrade and a sword weapon, for example.
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Re: D4D - v2.0.3(11/03/16)

Postby Mr.Enchanter » Fri Dec 23, 2016 3:32 am

VICE wrote:
Mr.Enchanter wrote:"Nest Burglar Edition" is that a cuck joke?

Wrong thread, but "Nest Burglar Edition" is the version where gore nests (and skull keys that were trapped inside of them) were introduced in the D4D HF addon.
I like to give the different versions amusing, memorable names.
"Cloak and Dagger" is the version that introduced a partial invisibility suit upgrade and a sword weapon, for example.


It was on the main post which is why I was asking, and I gotcha. I thought it was a reference to the Cuckoo Bird, which that term gets its name from. Seems like a misunderstanding/over-analyzation.
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Re: D4D - v2.0.3(11/03/16)

Postby VICE » Fri Dec 23, 2016 3:43 am

Ah, I see it now. I didn't know we had a link for it in the main post. ^^
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Re: D4D - v2.0.3(11/03/16)

Postby Shadelight » Fri Dec 23, 2016 11:02 am

Thread split. Hopefully I(or somebody else) doesn't have to split it again so soon.
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Re: D4D - v2.0.3(11/03/16)

Postby Captain J » Fri Dec 23, 2016 11:11 am

Well, now that was something. If the creator can't do something what they want for a reason, they can't. Because of... Well, reason. Officially.
Terg500 wrote:Ok, I darkened the brown parts and made them a bit more grey'ish and made the chamber core more orange.
Now it looks fine. Also i have been thinking, i'd like to see it has much darker shadings. Like what Neccronixis' sprite has!
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Re: D4D - v2.0.3(11/03/16)

Postby TheLostSabre » Fri Dec 23, 2016 11:48 am

Terg500 wrote:Ok, I darkened the brown parts and made them a bit more grey'ish and made the chamber core more orange.

Image

Now that's looks perfect. Really liking that new look for the upgraded pistol.
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Re: D4D - v2.0.3(11/03/16)

Postby Beed28 » Fri Dec 23, 2016 4:39 pm

Got a suggestion; is it possible to make corpses destructible (ala Quake II)? Would come in handy in gathering the Carrion tokens.
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Re: D4D - v2.0.3(11/03/16)

Postby tsukiyomaru0 » Fri Dec 23, 2016 8:17 pm

Beed28 wrote:Got a suggestion; is it possible to make corpses destructible (ala Quake II)? Would come in handy in gathering the Carrion tokens.

I second this request. 'cause I've been gambling myself on SSG and RPG
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Re: D4D - v2.0.3(11/03/16)

Postby JohnnyTheWolf » Fri Dec 23, 2016 8:27 pm

Why don't you do it yourself? :roll:

Kidding aside, would destroying corpses negate the Archvile's resurrection, though? D4D Archvile's fire attack is - thankfully, in my opinion - nowhere near as deadly as its vanilla counterpart, so to give the player the ability to prevent monster resurrection would make the monster virtually toothless.
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