twinkieman93 wrote:Well, I'm pretty sure you can sort of simulate a stun effect by making the stun bomb hit the enemies with a repeating invisible AoE that does no damage but has a 100% pain chance... granted I'm also pretty sure that you'd have to still edit the monsters to give that custom damage type that pain chance, but still! Would be easier than adding states with new animations and all that stuff.
If you want to maintain a strict no-monsters rule you could just make it do that without a custom damage type, so that it's less effective against more pain-resistant monsters. Which would make sense, I suppose.
Yep. Depending on interest, if I end up doing a "strictly weapons only" version I might make indeed what you mentioned last. Otherwise, custom damage types are the way to go here.
TheDoomctator wrote:Looks promising...I'll wait paciently for this
Wont disappoint. I hope
enderkevin13 wrote:Looks way better than before. The sprite creator made a version of the SSG with hands though, so you might wanna use that instead.
Thanks for the heads up about the hands version. But...
enderkevin13 wrote:All of them, like in the previous versions.
What "before" or "previous versions" are you talking about? this is the first version Im making of this mod. I dont know if perhaps you're talking about somebody else's mod, but there no "previous version" of D4D.
FaggoStorm wrote:Two questions:
Will the weapon upgrades work in Deathmatch (if there are actual upgrades)?
What weapons of Doom 4 will be in this mod?
The game is not going to be aimed for deathmatch. I did that in my Q4 project, and it took a tremendous amount of time and effort to balance stuff, to little gain. Besides, this is gzdoom only, no zandro, because Im using "advanced" features that zandro doesnt have, not even in the 3.0 versions. If you can fire up a deathmach with gzdoom, the weapons should work for the most part. But it's not the focus for this mod.
Which weapons, the idea is "all of them". I will be getting creative with giving the MP weapons an "upgrade" like the SP weapons to make them more interesting. Several of them are just iterations of hitscan weapons. ( I guess "certain affinity", the company responsible for DOOM's MP couldnt help to bring the classic "20 hitscan weapons for team deathmach" kinda thing)