[REL] Bratwurst RECOOKED - mod revival!

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YasuoProjectX
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by YasuoProjectX »

Impossible i cant try to beat Nazis was VERY VERY HARD (instead of Easy or Very Easy). What could i do?
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Negostrike
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Negostrike »

I'm loving the hell out of this mod.
I'd suggest maybe some optional sprites from Wolfendoom series by Laz Rojas or from some Wolf3D mods like Spear Resurrection.
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Captain J
 
 
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Captain J »

YasuoProjectX wrote:Impossible i cant try to beat Nazis was VERY VERY HARD (instead of Easy or Very Easy). What could i do?
Take cover often, try to shoot the enemy directly! Practice, you know?
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Lime
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Lime »

Going back playing this mod, slaughter maps are kinda bit of a problem. @Finder153 has the same bug resulting a framerate drop from this mod. I enjoyed playing it though.
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YasuoProjectX
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by YasuoProjectX »

I suggest (or recommended) that you can make Japanese Skin version of a Nazis with their voice/sound
Impractical_Joker
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Post by Impractical_Joker »

I would also love to see the enemies from Wolfenstein Part 2: Rise of the Triad make an appearance. since at least the death monks are a replacement for fake Hitler.
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HorrorMovieRei
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Re: [WIP] Bratwurst RECOOKED - mod revival!

Post by HorrorMovieRei »

Bumping this thread. Got some exciting news in the OP
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Captain J
 
 
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Re: [WIP] Bratwurst RECOOKED - mod revival!

Post by Captain J »

This mod kills Fascists for sure and i really love it! And after seeing the glory kill on them damn Nazis, i really hope they can get gibbed-
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Carrotear
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Re: [WIP] Bratwurst RECOOKED - mod revival!

Post by Carrotear »

Oh man, that's a band name I haven't heard in 20 years.
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HorrorMovieRei
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by HorrorMovieRei »

And with that, I release the first version of the Recooked version. Links in the OP
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Captain J
 
 
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Captain J »

Herr Horror, zis Bratwurst is by var ze most meatiest, juiciest delicacy i have ever tasted! And the Setting itself is various and large, i can adjust almost anything. So i'm enjoyed a pleasant gameplay.
Spoiler: And Feedback by far...
Loving this mod so far. Nice work!
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Sgt. Ham
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Sgt. Ham »

I remember always using this mod with High Noon Drifter when that first came out and I'm loving the update so far with the Mac sprites. Since it's still in development, I do have one tiny feature request: could you make an "additive" rendering option for the Plasma projectiles? Using the Doom 64 option, having opaque plasma balls with translucent fireballs is messing with me a bit. Either way, Loved the work poured into it from the beginning and having fun with it now on EPIC 2! :mrgreen:
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HorrorMovieRei
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by HorrorMovieRei »

Update!
-FIXED SS soldiers from the secret enemy slot not dropping the correct items;
-FIXED enemies not dropping items when frozen with ice attacks;
-FIXED many problems with Hitler's coding, including but not limited to his armor vanishing instantly on damage;
-Enemies now use the A_Drop function for ammo drops instead of A_Spawnitemex, like I should have changed before, whoops;
-Ghosts can no longer be frozen;
-You can adjust the plasma projectiles rendering style now
-Removed the +avoidmelee flag from all enemies that had it. I've no clue why I added it back in the earlier versions.
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Negostrike
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Negostrike »

So happy to see an update to this mod. Great job!
Marcelus
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Re: [REL] Bratwurst RECOOKED - mod revival!

Post by Marcelus »

Yes I know this is old mod but new for me :) Very , very nice but very easy :( Would be fine add settings what monsters are replaced because in doom are everywhere only guard, officer, dog, zombies and ghosts. In other wads (back to saturn x) is it little better but guard and officer attacks are very slow. I try set tracers, hitscans but still is very easy. When enemy spotted me there is long pause when firing on me .
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