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Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Tue Aug 09, 2016 11:37 am
by Kinsie
Deviluke Roy wrote:Sigh...Sorry about that. It's hard not to make jokes and to know what's socially acceptaple sometimes. I'm well intentioned, but people get annoyed at me sometimes.
Maybe you should stop
Somebody wrote:talking to yourself by quoting fictional people?
It's really getting on people's nerves.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Wed Aug 10, 2016 2:08 pm
by Deviluke Roy
Kinsie wrote:
Deviluke Roy wrote:Sigh...Sorry about that. It's hard not to make jokes and to know what's socially acceptaple sometimes. I'm well intentioned, but people get annoyed at me sometimes.
Maybe you should stop
Somebody wrote:talking to yourself by quoting fictional people?
It's really getting on people's nerves.
Ok, lets go back on track, shall we?

I'm thinking of waiting 'till Zdoom gets a non-development build to try this out. Customizable enemies do sound cool, though.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Tue Oct 24, 2017 8:49 am
by HorrorMovieRei
Sudden inspiration is a hell of a drug.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Tue Oct 24, 2017 9:43 am
by Captain J
I'm schella great to see this mod again. And i see some special enemies to nuke with, too!

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Tue Oct 24, 2017 9:57 am
by insightguy
HorrorMovieGuy wrote:Sudden inspiration is a hell of a drug.
With a mech or with a car.
Explosions ranging near and far.
Killing Nazis is fun to do.
Whether not the're black or blue.

In a temple or in a church
Every shot makes a nazi lurch
bullets, shells, bombs and guns
Any method is made for funs

I did this for Russian overkill once, I can do it again.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Wed Oct 25, 2017 6:58 pm
by Dr_Cosmobyte
Loved the trailer and can't wait what you're hiding upon the sleeve man. :D

Could you say the music name?

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Thu Oct 26, 2017 9:23 am
by HorrorMovieRei
insightguy wrote:[poetry]
Woah dude. Bealtiful.
GAA1992 wrote:Loved the trailer and can't wait what you're hiding upon the sleeve man. :D Could you say the music name?
Thanks :)
And as for the song it's called "We'll meet again" by Vera Lynn. It's a popular WWII era song from Britain.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Thu Oct 26, 2017 7:09 pm
by BradmanX
HorrorMovieGuy wrote:Sudden inspiration is a hell of a drug.
I can't wait, that's gonna be awesome :D

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Fri Oct 27, 2017 6:21 pm
by HorrorMovieRei
Aaaaaand, It's out. Happy (early)Halloween everyone 🎃

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Fri Oct 27, 2017 7:58 pm
by Jeimuzu73
Quick error: The automap shows the total number of monsters in a level to be twice of the actual number, meaning that I leave the level with around 50% monsters killed.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Sat Oct 28, 2017 6:14 pm
by LossForWords
typo on the giant bat's death message: it's lacking a p on peppered.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Sat Oct 28, 2017 10:11 pm
by YukesVonFaust
ooh the spooks of skeletons in this update
loving it so far
too bad we can't see revenants in this mod

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Sun Oct 29, 2017 10:00 am
by Lime
it is gud update, bring skeleton skins to bratwurst.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Tue Oct 31, 2017 2:00 pm
by HorrorMovieRei
Released a little bugfix. It fixes the monster count issue, aswell as some other bugs that got past me at first. Also, added an option to tinker with the secret enemy's spawn, so now this mod should be compatible with WolfenDoom(which uses the Vanilla Doom 2 nazis as regular enemies), as well as other mods that use DeHackEd edits of the vanilla nazi.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Posted: Mon Nov 27, 2017 12:10 am
by dljosef
Found another bug: in enemy-dense maps, the game tends to lag for some reason. I don't know the cause.