[Rel] Bratwurst - Customizable nazis for Doom

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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Kinsie » Tue Aug 09, 2016 11:37 am

Deviluke Roy wrote:Sigh...Sorry about that. It's hard not to make jokes and to know what's socially acceptaple sometimes. I'm well intentioned, but people get annoyed at me sometimes.
Maybe you should stop
Somebody wrote:talking to yourself by quoting fictional people?
It's really getting on people's nerves.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Deviluke Roy » Wed Aug 10, 2016 2:08 pm

Kinsie wrote:
Deviluke Roy wrote:Sigh...Sorry about that. It's hard not to make jokes and to know what's socially acceptaple sometimes. I'm well intentioned, but people get annoyed at me sometimes.
Maybe you should stop
Somebody wrote:talking to yourself by quoting fictional people?
It's really getting on people's nerves.

Ok, lets go back on track, shall we?

I'm thinking of waiting 'till Zdoom gets a non-development build to try this out. Customizable enemies do sound cool, though.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Tue Oct 24, 2017 8:49 am

Sudden inspiration is a hell of a drug.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Captain J » Tue Oct 24, 2017 9:43 am

I'm schella great to see this mod again. And i see some special enemies to nuke with, too!
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby insightguy » Tue Oct 24, 2017 9:57 am

HorrorMovieGuy wrote:Sudden inspiration is a hell of a drug.


With a mech or with a car.
Explosions ranging near and far.
Killing Nazis is fun to do.
Whether not the're black or blue.

In a temple or in a church
Every shot makes a nazi lurch
bullets, shells, bombs and guns
Any method is made for funs

I did this for Russian overkill once, I can do it again.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Dr_Cosmobyte » Wed Oct 25, 2017 6:58 pm

Loved the trailer and can't wait what you're hiding upon the sleeve man. :D

Could you say the music name?
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Thu Oct 26, 2017 9:23 am

insightguy wrote:[poetry]

Woah dude. Bealtiful.

GAA1992 wrote:Loved the trailer and can't wait what you're hiding upon the sleeve man. :D Could you say the music name?

Thanks :)
And as for the song it's called "We'll meet again" by Vera Lynn. It's a popular WWII era song from Britain.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby BradmanX » Thu Oct 26, 2017 7:09 pm

HorrorMovieGuy wrote:Sudden inspiration is a hell of a drug.


I can't wait, that's gonna be awesome :D
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Fri Oct 27, 2017 6:21 pm

Aaaaaand, It's out. Happy (early)Halloween everyone 🎃
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Jeimuzu73 » Fri Oct 27, 2017 7:58 pm

Quick error: The automap shows the total number of monsters in a level to be twice of the actual number, meaning that I leave the level with around 50% monsters killed.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby LossForWords » Sat Oct 28, 2017 6:14 pm

typo on the giant bat's death message: it's lacking a p on peppered.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby YukesVonFaust » Sat Oct 28, 2017 10:11 pm

ooh the spooks of skeletons in this update
loving it so far
too bad we can't see revenants in this mod
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Lime » Sun Oct 29, 2017 10:00 am

it is gud update, bring skeleton skins to bratwurst.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Tue Oct 31, 2017 2:00 pm

Released a little bugfix. It fixes the monster count issue, aswell as some other bugs that got past me at first. Also, added an option to tinker with the secret enemy's spawn, so now this mod should be compatible with WolfenDoom(which uses the Vanilla Doom 2 nazis as regular enemies), as well as other mods that use DeHackEd edits of the vanilla nazi.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby dljosef » Mon Nov 27, 2017 12:10 am

Found another bug: in enemy-dense maps, the game tends to lag for some reason. I don't know the cause.
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