[Rel] Bratwurst - Customizable nazis for Doom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Sun May 22, 2016 11:56 am

@dljosef They're gonna shoot these small homing red spheres. Individually they do very little damage, but since he shoots 6 of them, it should more or less amount to the same damage of a regular revenant rocket.
User avatar
HorrorMovieRei
On hiatus
 
Joined: 24 May 2013

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Sun May 22, 2016 4:13 pm

UPDATED!
New link in the OP, aswell as the changelog.
User avatar
HorrorMovieRei
On hiatus
 
Joined: 24 May 2013

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Jeimuzu73 » Sun May 22, 2016 4:28 pm

I'm making a Wolf3D weapons mod to go with this one - you OK with it?
User avatar
Jeimuzu73
Name's Odd. James Odd.
 
Joined: 03 Jul 2011
Location: Dropping today in Station Square.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Sun May 22, 2016 4:54 pm

Sure, go ahead :wink:
User avatar
HorrorMovieRei
On hiatus
 
Joined: 24 May 2013

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Edward Marlus » Sun May 22, 2016 6:03 pm

HorrorMovieGuy wrote:Image
Customizable nazis for Doom


I find the enemies in Wolfenstein to be incredibly endearing. Their cartoonish style, the comically chibi-looking bosses, the broken german. I just love fighting these guys. But as much as I love Wolfenstein's simplicity, all I wanted to do was to fight some nazis in Doom's awesome maps. But balancing them with Doom's enemy spawns was impossible, mainly because most of them are hitscan enemies, which would make playing any map a nightmare. So I started adding all sorts of customizable options to tweak the nazis attack method, some cosmetic enhancements(like gibbing), and other cool shit you can tweak to fit your playstyle or the playstyle of the mod you're playing.

***this mod requires the latest Zdoom/GZdoom builds***

Changelog:
Spoiler:


Some stuff you can expect to see in future versions:
-Option to enable boss rotation sprites(the ones untrustable is making)
-Option to use the Mac Wolfenstein sprites
-Option to use Lost Episode's sprites for regular enemies
-A weapon mod to go along with this
-Gibbable bosses


Very interesting thing you've got going on. Is this Wolf3D era only or extended?
Edward Marlus
 
Joined: 09 Jun 2013

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby EddieMann » Sun May 22, 2016 6:48 pm

Edward Marlus wrote:
HorrorMovieGuy wrote:Image
Customizable nazis for Doom


I find the enemies in Wolfenstein to be incredibly endearing. Their cartoonish style, the comically chibi-looking bosses, the broken german. I just love fighting these guys. But as much as I love Wolfenstein's simplicity, all I wanted to do was to fight some nazis in Doom's awesome maps. But balancing them with Doom's enemy spawns was impossible, mainly because most of them are hitscan enemies, which would make playing any map a nightmare. So I started adding all sorts of customizable options to tweak the nazis attack method, some cosmetic enhancements(like gibbing), and other cool shit you can tweak to fit your playstyle or the playstyle of the mod you're playing.

***this mod requires the latest Zdoom/GZdoom builds***

Changelog:
Spoiler:


Some stuff you can expect to see in future versions:
-Option to enable boss rotation sprites(the ones untrustable is making)
-Option to use the Mac Wolfenstein sprites
-Option to use Lost Episode's sprites for regular enemies
-A weapon mod to go along with this
-Gibbable bosses


Very interesting thing you've got going on. Is this Wolf3D era only or extended?


Why not have nocturnal missions and astrostein 3d enemies as an easter egg?
User avatar
EddieMann
 
Joined: 18 May 2014
Location: Arizona

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby durbdoogle » Mon May 23, 2016 12:33 pm

Looking good! What is the map set/s you're using in the latest video?
durbdoogle
 
Joined: 22 Jul 2015

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Mon May 23, 2016 1:51 pm

In order of appearance I used:
Doom - E1M1(duh);
Epic, MAP04;
Sunder, MAP02;
UAC Ultra 2, MAP01 and MAP02;
And Dark Tartarus - TAT02(the second map of the Dark Tartarus episode)
User avatar
HorrorMovieRei
On hiatus
 
Joined: 24 May 2013

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby RikohZX » Sun May 29, 2016 2:47 am

I made my own ROTT weapons mod to enjoy this a little more, but I have to ask if there could be a swap option for Mutants and SS or something. Mutants seem more like they'd fit the Chaingunners, especially if their aggression was bumped up a little, and the SS feel more like the common type of enemy that'd fit the Imps. I get that the SS being in the Chaingunner role is to stay true to their Doom II cameo and machinegunning role, but something feels off about how common Mutants are since Imps are one of the primary enemies of the entire game. That's just my opinion, though. I'm really enjoying the mod, trying to find good map sets for them.
User avatar
RikohZX
 
Joined: 04 Sep 2012

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Captain J » Sat Jul 09, 2016 10:58 am

Really brilliant, now we are fighting the nazis all the way back now in a retrospective way, huh? i like it and good work! oh, also do you know i already have fixed some of the Lost Levels enemies' sprite frames such as bats and SS? They now looks makes sense. Well, to me.

Check out the wolfers for wolfers, and the location of the fixed sprites are fixed sprites for lost level bosses and bat!

And do you know there's alternative remade death incarnate's sprite? It's made by ringman. Go check it out! And here's my fix of his sprite. And i'm not forcing you to use these resources, i respect whatever you dislike or not. I'm just sharing for help because i like this mod a lot!

And it's a shame that STAR Trooper cannot be gibbed and uses SS' firing sound effect... Hehe, just kidding. You've done a good job and thank you so much for using my wolf3d gib animations! :D
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Sat Jul 09, 2016 6:19 pm

RikohZX wrote:I have to ask if there could be a swap option for Mutants and SS or something.

Yup, can do that

Captain J wrote:Really brilliant, now we are fighting the nazis all the way back now in a retrospective way, huh? i like it and good work! oh, also do you know i already have fixed some of the Lost Levels enemies' sprite frames such as bats and SS? They now looks makes sense. Well, to me.
Check out the wolfers for wolfers, and the location of the fixed sprites are fixed sprites for lost level bosses and bat!
And do you know there's alternative remade death incarnate's sprite? It's made by ringman. Go check it out! And here's my fix of his sprite. And i'm not forcing you to use these resources, i respect whatever you dislike or not. I'm just sharing for help because i like this mod a lot!

Yeah, I think I'll use those fixed sprites when I get around to the Lost Ep enemies and stuff. Also noticed the missing bosses from the MAC version remade in MAC's style in that package. They will surely come in handy when I add the MACenstein skins. Oh, and I LOVE that Death Incarnate sprite! I was gonna add him in the next version just as a reskin of the Angel of Death, but seeing those improved sprites now I actually wanna make him his own guy, with his own unique attacks, different from the Angel of death. I'm thinking sort of a more agile, brawler type of boss, but still with a few projectile attacks up his sleeve, of course
User avatar
HorrorMovieRei
On hiatus
 
Joined: 24 May 2013

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Captain J » Sat Jul 09, 2016 10:13 pm

hey, glad you liked it! Anyway i hope death incarnate will have his own music like angel of death and i'll look forward to the Lost level bosses!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Slax » Sun Jul 10, 2016 8:22 am

Fuck mein leben, this is great!
User avatar
Slax
Saucy.
... in loving memory ...
 
Joined: 19 Oct 2010
Location: Window office.

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby daimon » Tue Jul 12, 2016 6:32 pm

looks interesting
User avatar
daimon
the vocaloid / love live doomworld avatar fad starter guy
 
Joined: 23 Nov 2006
Location: malinconia

Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Ringman » Tue Aug 02, 2016 10:32 am

Thanks Captain J for promoting my Death Incarnate sprite. Glad it may see some use. Also I have a remade sprite of the Submarine Boss, just walking and shooting, the death is the same and a remade sprite of the Axe, but the death is also the same, THOUGH IT SERIOUSLY NEEDS REMADE. I'm not as happy with the Axe's shooting sprites though, but his walking sprites are much better. If anyone is interested I can dig them up and post them.
User avatar
Ringman
 
Joined: 21 Feb 2014

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: adski_drochila, Linz, NoodleCupDetective, Yebudoom and 14 guests