[Rel] Bratwurst - Customizable nazis for Doom

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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby dljosef » Fri May 20, 2016 12:29 pm

Funy thing is, the Death Knight's a far tougher opponent NOT to take damage from than the cyberdemon. (Especially if you're masochistic enough to keep the enemies hitscan instead of tracers.) It makes me feel like I'm fighting the Nazis from WildWeasel's mod of the same name, albeit the enemies for the most part aren't nearly as bad. (Supermutants, IMO, are at least more bearable than the revenants.)
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Fri May 20, 2016 1:26 pm

@dljosef Uber Mutants are indeed less annoying than the revenants, although I'm gonna add the option for homing projectiles aswell. If anything, just so he doesn't lose his function as the guy who forces you to keep moving.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby moayyed » Fri May 20, 2016 1:34 pm

Who removed my post those scumbags are propagating nazism here!!!

i am fucking reporting this!!!
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby wildweasel » Fri May 20, 2016 1:36 pm

moayyed wrote:Who removed my post those scumbags are propagating nazism here!!!

i am fucking reporting this!!!

Because it's ridiculous and you're another troll who hijacked an abandoned account. We're getting kinda tired of this.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby dljosef » Fri May 20, 2016 5:21 pm

And I found out another mistep. The SS Guard still retains the same sounds as the replaced SS trooper. I'm so sorry for not pointing that out sooner.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby FaggoStorm » Sat May 21, 2016 3:28 am

wildweasel wrote:
moayyed wrote:Who removed my post those scumbags are propagating nazism here!!!

i am fucking reporting this!!!

Because it's ridiculous and you're another troll who hijacked an abandoned account. We're getting kinda tired of this.


It already happened with the DoomRL troll, now this?

Coincidence?... OR LUMMINATY?

NOW BACK TO THE MOD

I think the uber mutant is KINDA weak.

I mean... the mancubus replacements themselfs shoot alot more projectiles. I fell like the uber mutant should be a little bit buffed (or have projectiles that follow the player, but they should be less violent than the revenant's ones, since he shoots a ton of bullets in one go).
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby FaggoStorm » Sat May 21, 2016 7:49 am

When I put the "Infighting" option off, turn off the game and then turn it on again, the option is back to on.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HannesH » Sat May 21, 2016 5:08 pm

seriously Bratwurst
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby EddieMann » Sat May 21, 2016 6:57 pm

Blin! It's not working!
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby durbdoogle » Sat May 21, 2016 7:49 pm

EddieMann wrote:Blin! It's not working!
Image


Works in GZDoom at least.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby wildweasel » Sat May 21, 2016 8:40 pm

You probably will need a development build, especially if this is using the new Decorate extensions.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby HorrorMovieRei » Sat May 21, 2016 8:54 pm

Indeed, it requires a newer build. Guess I should have clarified that, so I put a reminder in the OP about it.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby NeuralStunner » Sat May 21, 2016 9:13 pm

This is the wurst project name I have ever seen. :v

I like the idea of a monster pack with customizable options. (Not sure if there's been anything like that before, aside from larger gameplay mods.) I think it'd be neat to see more enemies-only mods like this.

And the broken German is probably the best part of Wolf3D, I think. :D
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby dljosef » Sat May 21, 2016 10:03 pm

@NeuralStunner - Personally, I did like some of the Wolf3D custom scenarios, such as Spear Resurrection and End of Destiny...but it's just me.

Anyways, would the Ubermutants' homing projectiles be like homing rockets? It'd be too absurd for them to shoot homing tracers.
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Re: [Rel] Bratwurst - Customizable nazis for Doom

Postby Miguel371xd » Sat May 21, 2016 10:39 pm

:v
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