Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Hello.
Just wanted to say a couple of things:
1. This mod is fantastic. it certainly was a little bit difficult to get the gasp of the reload mechanism but later it became second nature
. It really forces you to think carefully and consider your options about weaponry and how to approach certain enemies.
2. I wanted to try this in the GZDoom 4.4.2 and it says :
"Script error, "led's generic weapons mod.pk3:menudef.txt" line 23: Too many parameters for OptionMenuItemSlider".
I'm only using that mod with a doom 2 vanilla wad.
Now, I know that it needs GZDoom 4.5 at minimum to work. Thing is that I tested it in LZDoom (3.8.7 x86 (32bits)) and it works flawlessly. I don't know if it is a bug related to the GZDOOM version or something else. Can you check it out?.
Other than that....AMAZING mod. It truly gives that vibe of modern FPS while maintains the vanilla doom flavor XD.
Just wanted to say a couple of things:
1. This mod is fantastic. it certainly was a little bit difficult to get the gasp of the reload mechanism but later it became second nature

2. I wanted to try this in the GZDoom 4.4.2 and it says :
"Script error, "led's generic weapons mod.pk3:menudef.txt" line 23: Too many parameters for OptionMenuItemSlider".
I'm only using that mod with a doom 2 vanilla wad.
Now, I know that it needs GZDoom 4.5 at minimum to work. Thing is that I tested it in LZDoom (3.8.7 x86 (32bits)) and it works flawlessly. I don't know if it is a bug related to the GZDOOM version or something else. Can you check it out?.
Other than that....AMAZING mod. It truly gives that vibe of modern FPS while maintains the vanilla doom flavor XD.