Led's Generic Weapon Mod (UPDATED! April 12 2022)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Okinell » Mon May 31, 2021 4:32 pm

Hello.

Just wanted to say a couple of things:

1. This mod is fantastic. it certainly was a little bit difficult to get the gasp of the reload mechanism but later it became second nature :D . It really forces you to think carefully and consider your options about weaponry and how to approach certain enemies.

2. I wanted to try this in the GZDoom 4.4.2 and it says :
"Script error, "led's generic weapons mod.pk3:menudef.txt" line 23: Too many parameters for OptionMenuItemSlider".
I'm only using that mod with a doom 2 vanilla wad.


Now, I know that it needs GZDoom 4.5 at minimum to work. Thing is that I tested it in LZDoom (3.8.7 x86 (32bits)) and it works flawlessly. I don't know if it is a bug related to the GZDOOM version or something else. Can you check it out?.

Other than that....AMAZING mod. It truly gives that vibe of modern FPS while maintains the vanilla doom flavor XD.
Okinell
 
Joined: 18 May 2021

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Armolitskiy » Mon Jul 26, 2021 4:21 am

I love this mod.
User avatar
Armolitskiy
 
Joined: 19 Jul 2021
Discord: Armolitskiy#4866
Github ID: ArmolitskiyCarpoeb
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Okinell » Sun Aug 01, 2021 9:57 am

Okinell wrote:Hello.

Just wanted to say a couple of things:

1. This mod is fantastic. it certainly was a little bit difficult to get the gasp of the reload mechanism but later it became second nature :D . It really forces you to think carefully and consider your options about weaponry and how to approach certain enemies.

2. I wanted to try this in the GZDoom 4.4.2 and it says :
"Script error, "led's generic weapons mod.pk3:menudef.txt" line 23: Too many parameters for OptionMenuItemSlider".
I'm only using that mod with a doom 2 vanilla wad.


Now, I know that it needs GZDoom 4.5 at minimum to work. Thing is that I tested it in LZDoom (3.8.7 x86 (32bits)) and it works flawlessly. I don't know if it is a bug related to the GZDOOM version or something else. Can you check it out?.

Other than that....AMAZING mod. It truly gives that vibe of modern FPS while maintains the vanilla doom flavor XD.


After doing some research, I've found the way to fix the problem. I just had to rewrite the faulty lines of code(23 and 25 from menudef.txt) so they fit accordingly to the GZDoom 4.4.2 standards.

Anyway here is the file. Hope you like it.

https://mega.nz/file/eEcTUAqY#l35rs-nViEAn-Hy-_MBn-QELG995_GOT3Ksqadubx6Y
Okinell
 
Joined: 18 May 2021

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby MJM247 » Thu Sep 09, 2021 4:08 pm

Would you be able to add a way to maybe customize how much ammo we get for the assault rifle? It's the reason I use the pack but the ammo is so scarce.
User avatar
MJM247
 
Joined: 09 Sep 2021
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Endless » Sun Jan 02, 2022 10:14 pm

Anyone knows what happened to LedIris? Pity to see the mod abandoned. It's one of my favorites.
User avatar
Endless
- Wadazine creator
 
Joined: 01 Aug 2020
Location: Guatemala
Discord: 𝕰𝖓𝖉𝖑𝖊𝖘𝖘#2065

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby LedIris » Mon Jan 03, 2022 12:23 am

Endless wrote:Anyone knows what happened to LedIris? Pity to see the mod abandoned. It's one of my favorites.


Hi! don't worry, i'm still around! in the last year i've started a new job and moved to a new home so i've been super duper busy. but no worries, i have no plans on abandoning this mod at all. i love that so many enjoy it and i'm glad to hear it's a favourite for you! i've actually had an update in the works for some time now which i will hopefully get uploaded soon as i'm starting to get more free time and get back into modding :)

MJM247 wrote:Would you be able to add a way to maybe customize how much ammo we get for the assault rifle? It's the reason I use the pack but the ammo is so scarce.


Yeah, next update i'll try buffing the ammo a little bit more too. i've been going back and forth between trying to get the rifle pickups balanced so that will get some tuning :D

oscarincage wrote:Your weapon mod is the best so far, I love it! However there is still one little thing you should add to it. The possibility to disable weapon auto reloading. So when a weapon gets empty, only a clicking noise can be heard and the weapon must be reloaded by the reload button. Could you do that in the next update please? :lol:


Yes! i've actually been meaning to add this for a while now and it's a solid suggestion! I will hopefully be able to get this added next update.

Endless wrote:- Faster weapon switching.
- Can switch Shotgun and SSG between firing (Shotgun and SSG reload animation can now be cancelled by switching weapons.)
- Can toggle aiming/aim-down sights during mid-firing.
- Hold option for aiming/aim-down sight.
- Vanilla keys on/off option.
- Berserk and rad-suit screen/pallette dimed or more transparent.
- Plasma gun secondary fire deals more dmg or alternative, secondary shot now penetrates enemies.


These are all super solid suggestions! i'd love to get these all implemented so i will try my best for the next update.

As said above i am very appreciative of everyone that plays this mod, it's great to see that so many new ideas can still crop up to make it even better this many years later. Stay tuned for the next build! 8-)
LedIris
 
Joined: 29 Oct 2013

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Dr_Cosmobyte » Tue Jan 04, 2022 4:02 pm

Good to see the man Iris is back around. Can't wait for the next update. ;)
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Endless » Sun Jan 23, 2022 2:06 am

Absolutely excited to hear you're back at it mate! I'll be waiting for the next update. Wishing you the best :D
User avatar
Endless
- Wadazine creator
 
Joined: 01 Aug 2020
Location: Guatemala
Discord: 𝕰𝖓𝖉𝖑𝖊𝖘𝖘#2065

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby LedIris » Sat Jan 29, 2022 12:03 am

Thanks a lot guys!!
Quick lil update: I caught a stream from Nash playing this mod in multiplayer and noticed the keys were only able to be picked up by one player, clearly a side effect of using the very old CustomInventory workaround to get pickup flashes on them. I’ll probably end up reworking this in the next update too. In future, I’d like to try and rewrite this whole thing in ZScript as that would obviously add a lot more flexibility for me and just make it much easier to work on. I’ll be sure to keep you all updated :)
LedIris
 
Joined: 29 Oct 2013

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Endless » Tue Feb 01, 2022 6:16 pm

Excited to see the mod updated once again. FYI I no longer play GZDoom without using this mod :P
User avatar
Endless
- Wadazine creator
 
Joined: 01 Aug 2020
Location: Guatemala
Discord: 𝕰𝖓𝖉𝖑𝖊𝖘𝖘#2065

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby -Ghost- » Wed Feb 02, 2022 3:32 pm

Glad to hear you're still updating! This is definitely one of my favorite mods, it just goes so well with pretty much anything.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Fireseth » Thu Feb 24, 2022 9:50 pm

Suggestion for next update:
• Toggle for whether or not SSG/chainsaw can gib an enemy, as seen in what's been implemented in the gameplay options of the newest version of Smoothdoom.
Last edited by Fireseth on Sun Feb 27, 2022 6:13 pm, edited 2 times in total.
User avatar
Fireseth
 
Joined: 19 Apr 2021
Location: United States

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Cheater87 » Sat Feb 26, 2022 7:06 am

Game crashes when loading a level. No errors or anything, GzDoom just crashes to desktop.
Cheater87
 
Joined: 31 Oct 2017

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Dr_Cosmobyte » Sat Feb 26, 2022 8:55 am

What GZDoom version you're using? Are you loading any mods with it?
User avatar
Dr_Cosmobyte
Also known as: GAA1992
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: Led's Generic Weapon Mod (HOTFIX Dec 20 2020)

Postby Cheater87 » Sun Feb 27, 2022 3:41 pm

Loving this mod.
Cheater87
 
Joined: 31 Oct 2017

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Grievs, neoworm and 14 guests