Updated!
-Reloading can now be toggled on/off for each individual weapon!
When reloading is disabled, the weapon uses ammo from its main ammo reserve rather than the loaded ammo. For example, the Pistol will use the raw 9mm Ammo rather than the magazine.
If you run out of the main ammo reserve, the weapon will finish off what's left in its clip/magazine. The only weapon that doesn't do this is the SSG, because I couldn't get the system to work for it very well.
-Options menu reorganized to be a bit tidier
-You can now toggle between modified/vanilla armor bonuses
-Pistol's reloading animation is now slightly smoother towards the end
-You can turn off the chainsaw with altfire
-Short dryfire animation added to all weapons
I tried to add an option to allow zombiemen to drop their rifles, but it broke compatibility with monster mods. Instead, the rifle has a chance to spawn over pistol clips. This means zombies have a small chance of dropping their rifle.