LedIris wrote:-Ghost- wrote:What's different between this and your other gameplay mod? Seems like it'd be easier to merge them together.
The other gameplay mod is a mess - it's code is all over the place, there's a lot of unused content taking up space and I felt like starting again with all of it. As well as this, the fact that it had it's own gore system probably turned off people who are fond of using Ketchup or Droplets. Not everybody likes tracers, either, as they make WADs that use switches activated by gunfire harder. (Fragport is an example) I'd like to make something that appeals to a bigger audience.
With this mod, I have tried to make the code a lot easier to read, as well as accomplishing the same tasks that my other gameplay mod did, only organized a lot better. This mod doesn't have tracers, custom monsters or gore - it's purely a weapon/item mod, so it's more compatible with HUDs, Ketchup and monster replacement mods, things like that.
I've also improved a bit with DECORATE since my other gameplay mod, and I've been attempting to make the weapons feel a bit more satisfying than in the other gameplay mod. (Like getting involved with offsets to make the weapons look much better when firing)
Ah, okay, that makes sense. I think you should keep the additional effects, but leave them as a seperate WAD or something so people can use them if they want. Shooting felt pretty satisfying in your other mod between the blood/gore and tracers and effects.