Led's Generic Weapon Mod (UPDATED! April 2 2023)

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Dr_Cosmobyte
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Re: Led's Generic Weapon Mod (Updated 25th October)

Post by Dr_Cosmobyte »

Cool. I will send the file to you tonight.
LedIris
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by LedIris »

File updated to include GAA1992's mini stimpack voxel. Big thanks to him. :) Enjoy! :D
I also revised the credits file inside the .rar.
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Gamer With Dignity
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by Gamer With Dignity »

Looks awesome! I really dig the new minigun reload animation and voxel support. The projectile bullets are coming along very nicely btw. Each bullet projectile is a voxel model with 3 different layers of transparency :P

Image

Things I'm working on next:

* giving the voxel models a visible pitch
* different trail colors (the spider mastermind fires green bullets)
* probably some kind of fade out animation for the bullet trails
* a slider in the options menu to change the bullet speed
LedIris
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by LedIris »

Gamer With Dignity wrote:Looks awesome! I really dig the new minigun reload animation and voxel support. The projectile bullets are coming along very nicely btw. Each bullet projectile is a voxel model with 3 different layers of transparency :P

Things I'm working on next:

* giving the voxel models a visible pitch
* different trail colors (the spider mastermind fires green bullets)
* probably some kind of fade out animation for the bullet trails
* a slider in the options menu to change the bullet speed
That's definitely something pretty. Nice work! :thumb: I'm interested to see how it would play out in game.
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Captain J
 
 
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by Captain J »

Voxel models, ey? It's not a pretty bad idea, actually!
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Gamer With Dignity
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by Gamer With Dignity »

Okay it's finally here! I added support for voxel projectile bullets. It's still under development though.

Next up comes enemies and then pitch.

https://mega.nz/#!H1AUiIDD!6KpIKum7nrk5 ... 3iC5Qm1Biw

https://mega.nz/#!b04wEIIC!g0LUpjFoCvtj ... iTudhCbRcc

Image

Also, I widened the spread on the shotguns because they were looking much too tight, with the visible buckshot and all, and disabled autoaim on them because it looks weird. To compensate for all this, the SSG fires a few low damage rippers mixed in with the usual shot.
Last edited by Gamer With Dignity on Tue Nov 01, 2016 1:01 am, edited 4 times in total.
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Captain J
 
 
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by Captain J »

Now that's even more threatening.
LedIris
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by LedIris »

Gamer With Dignity wrote:Okay it's finally here! I added support for voxel projectile bullets. It's still under development though.

Next up comes enemies and then pitch.

Also, I widened the spread on the shotguns because they were looking much too tight, with the visible buckshot and all, and disabled autoaim on them because it looks weird. To compensate for all this, the SSG fires a few low damage rippers mixed in with the usual shot.
VERY cool! :D It feels more fast paced and action packed with projectile bullets. When they are finished, would you mind if I added them to the first post? They are really nice. :) 8-)
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Gamer With Dignity
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by Gamer With Dignity »

LedIris wrote:VERY cool! :D It feels more fast paced and action packed with projectile bullets. When they are finished, would you mind if I added them to the first post? They are really nice. :) 8-)
Fine by me :)

Alpha 2 is out now I added enemies to the mix and did some tweaking. The new spider mastermind is beastly.

https://mega.nz/#!b04wEIIC!g0LUpjFoCvtj ... iTudhCbRcc
LedIris
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by LedIris »

Gamer With Dignity wrote:
LedIris wrote:VERY cool! :D It feels more fast paced and action packed with projectile bullets. When they are finished, would you mind if I added them to the first post? They are really nice. :) 8-)
Fine by me :)

Alpha 2 is out now I added enemies to the mix and did some tweaking. The new spider mastermind is beastly.

https://mega.nz/#!b04wEIIC!g0LUpjFoCvtj ... iTudhCbRcc
Good work! The green projectiles are really menacing! They are really well made. :D 8-)
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Gamer With Dignity
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by Gamer With Dignity »

Image

hooray fireworks :P

New update later today. The end is in sight (maybe?)

e: it's going to take longer than I thought. I have pitched bullets now and a way to spawn them using A_SpawnItemEx, but it's clunky and I'm in the same situation I had with the crossbow bolts for GAA1992's Lowtech mod. I'm working on the correct implementation now which is going to use an ACS script, then once that's finished I'll be able to update Lowtech as well.
LedIris
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Re: Led's Generic Weapon Mod (Updated 26th October)

Post by LedIris »

Looks like the tracer project has been ceased for the time being. I've added the download link to the OP if people are still willing to try it. If it gets picked up again, I will continue updating the link.
LedIris
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Re: Led's Generic Weapon Mod (Updated 12th February, 17)

Post by LedIris »

I've finally been able to update this thing again!
-Fixed a bug where the SSG's muzzleflash would not display
-You can now disable used magazines being dropped
-You can now swap the fire/altfire on the SSG
Thanks to Gamer With Dignity for the last two options. He implemented them in the tracer version, so I decided to get them in with this update. Have fun! :)
Quick edit: If you have any suggestions, let me know and I will try and implement them! :D
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Dr_Cosmobyte
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Re: Led's Generic Weapon Mod (Updated 12th February, 17)

Post by Dr_Cosmobyte »

Hey there! It's been a long time! Did you left us? Hahahahah i wanna know what else you're up to. :)
LedIris
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Re: Led's Generic Weapon Mod (Updated 12th February, 17)

Post by LedIris »

GAA1992 wrote:Hey there! It's been a long time! Did you left us? Hahahahah i wanna know what else you're up to. :)
I'm not dead :D I've had no free time at all over the past few months so in really glad that I'm able to get back into modding again. :) ;) I will hopefully be more active now.
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