That is correct. And that's why I'm not changing this part of the Extra Life.FaggoStorm wrote:I know its not Samsara's fault
ijon wrote:but the doomsphere doesn't actually exist without skulltag_actors.pk3 loaded - at the very least it shouldn't, because it's a skulltag actor
TerminusEst13 wrote:ijon wrote:but the doomsphere doesn't actually exist without skulltag_actors.pk3 loaded - at the very least it shouldn't, because it's a skulltag actor
It does exist. It still spawns, it just doesn't have any sprites or sounds or statusbar frames.
FaggoStorm wrote:Atleast add an option to change between the normal Extra Life and the option to respawn where you died because it can break alot of maps and it just makes me want to play less B.J.
Kinsie wrote:I'm not changing this part of the Extra Life.
Can I use it when compiling for ZDoom without farting around inside zspecial or whatever?ijon wrote:Set/GetDBEntry is the only truly foolproof way I've found, which is why I recommended it
Gez wrote:It's a ugly hack that will break easily.
Kinsie wrote:Can I use it when compiling for ZDoom without farting around inside zspecial or whatever?
ijon wrote:Kinsie wrote:Can I use it when compiling for ZDoom without farting around inside zspecial or whatever?
it's in acc 1.55's zspecial.acs already, and the functions do absolutely nothing in zdoom
also I'm pretty sure if maps are being rendered unplayable by a feature, you should fix it
seriously just make a cvar, samsara_samerevivespot or something, bam, solved, move on
ijon wrote:also I'm pretty sure if maps are being rendered unplayable by a feature, you should fix it
Kinsie wrote:If a map is being broken by a glorified Chaos Device, then it is broken in co-op. Map bugs are not in my jurisdiction.
This also introduces potential issues with the player being stuck if they take a Extra Life into an inescapable death trap (telefragging a voodoo doll? can't test right now) and dealing with 100 different edge cases for an already-buggy power up is not my idea of fun.
Infirnex wrote:ijon wrote:also I'm pretty sure if maps are being rendered unplayable by a feature, you should fix it
Let's think about this for a second:
If the Extra Life leads to an unplayable situation...its the maps fault.
"But what about singleplayer?"
Load and Save if you know the map will break via respawning. BJ has a lot more going for him than Extra lives.
Users browsing this forum: Caligari87, Dizzy and 13 guests