Samsara - 0.3666 - World Tour

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Re: Samsara - 0.3666 - World Tour

Postby Kinsie » Fri Aug 24, 2018 12:23 pm

SiFi270 wrote:Would it be any easier to imitate vanilla Duke3D's questionable way of doing it, by reloading whenever the number of bullets reaches a multiple of 12 rather than checking if 12 shots have been fired?

Probably, but it'd require a deep-dive into fucked-up reverse-synthfire that was literally written in a drug-fuelled haze.
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Re: Samsara - 0.3666 - World Tour

Postby MrJesseMoore » Tue Aug 28, 2018 3:22 am

[/quote]This also seems to break the reloading every 12 shots.

EDIT: I found a proper fix! But it requires the use of CountInv, which Zandro doesn't have. Sweet.[/quote]

Thanks for pointing that out.
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Re: Samsara - 0.3666 - World Tour

Postby DabbingSquidward » Thu Oct 25, 2018 5:59 am

Ranger's nails seem to be blocked by 3D floors if fired below them. Rockets and other projectiles seem unaffected and behave normally.

Also, firing the thunderbolt obscures whatever you're aiming at due to a tremendous amount of particles.
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