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Re: Samsara - 0.3666 - World Tour

Posted: Sun Dec 17, 2017 2:38 am
by Apaul27
I had a request, can you try to add Scott and Rebecca from Shadow Of The Wool Ball and Rise Of The Wool Ball (as a team).

Re: Samsara - 0.3666 - World Tour

Posted: Wed Dec 20, 2017 12:57 am
by Gideon020
What's the difference between the one listed as 'modcompat' and the base version?

Re: Samsara - 0.3666 - World Tour

Posted: Wed Dec 20, 2017 2:20 am
by Kinsie
Gideon020 wrote:What's the difference between the one listed as 'modcompat' and the base version?
Modcompat is an addon to provide proper Samsara support to several map packs.

Re: Samsara - 0.3666 - World Tour

Posted: Thu Mar 01, 2018 6:31 am
by SiFi270
Please add this (ignore the "for brains" at the start) to Duke's starting quotes.

Re: Samsara - 0.3666 - World Tour

Posted: Mon Apr 02, 2018 2:07 am
by Solaela
Outta curosity... Is this still being worked on? And do you have a file to give harmony support? I use it with the recent GZdoom and even with modcopat and the enemies end up supersized and I don't know what else is going to look wrong.

Re: Samsara - 0.3666 - World Tour

Posted: Mon Apr 02, 2018 10:29 am
by Zen3001
does look very fun

Re: Samsara - 0.3666 - World Tour

Posted: Tue Apr 03, 2018 1:16 am
by Kinsie
Solaela wrote:Outta curosity... Is this still being worked on? And do you have a file to give harmony support? I use it with the recent GZdoom and even with modcopat and the enemies end up supersized and I don't know what else is going to look wrong.
Harmony support is unlikely since IIRC Harmony uses a lot of DEHACKED which makes it a colossal pain to work with from a DECORATE perspective. Sorry about that.

Re: Samsara - 0.3666 - World Tour

Posted: Tue Apr 03, 2018 3:14 pm
by Solaela
Kinsie wrote:
Solaela wrote:Outta curosity... Is this still being worked on? And do you have a file to give harmony support? I use it with the recent GZdoom and even with modcopat and the enemies end up supersized and I don't know what else is going to look wrong.
Harmony support is unlikely since IIRC Harmony uses a lot of DEHACKED which makes it a colossal pain to work with from a DECORATE perspective. Sorry about that.
Ah ok. Was just wondering on that since when Term was doing it he apparently had a patch for it but it's no longer there. Ah well :P

Re: Samsara - 0.3666 - World Tour

Posted: Thu Apr 05, 2018 2:33 am
by AvzinElkein
...I'll wait until you've reworked Duke before I play as him due to that ammo error.

Re: Samsara - 0.3666 - World Tour

Posted: Thu Apr 05, 2018 9:18 am
by wildweasel
AvzinElkein wrote:...I'll wait until you've reworked Duke before I play as him due to that ammo error.
It might get more attention if you could go into detail about what exactly the error is.

Re: Samsara - 0.3666 - World Tour

Posted: Thu Apr 05, 2018 10:25 am
by Kinsie
wildweasel wrote:
AvzinElkein wrote:...I'll wait until you've reworked Duke before I play as him due to that ammo error.
It might get more attention if you could go into detail about what exactly the error is.
He elaborated on the ZDF discord. It's the one listed in Known Bugs in the OP. If anyone wants to take the necessary amount of peyote required to understand the Duke pistol code and figure it out, I'll gladly accept their patches...

Re: Samsara - 0.3666 - World Tour

Posted: Thu Apr 05, 2018 2:58 pm
by Ryuhi
Kinsie wrote:
wildweasel wrote:
AvzinElkein wrote:...I'll wait until you've reworked Duke before I play as him due to that ammo error.
It might get more attention if you could go into detail about what exactly the error is.
He elaborated on the ZDF discord. It's the one listed in Known Bugs in the OP. If anyone wants to take the necessary amount of peyote required to understand the Duke pistol code and figure it out, I'll gladly accept their patches...
Ancient Aliens 2 : the journey to understand samsara code

Re: Samsara - 0.3666 - World Tour

Posted: Thu Aug 23, 2018 11:42 am
by MrJesseMoore
I managed to get rid of the duke pistol bug. I only tested this in single player with samsara-v0.3666-beta.pk3. You can open the pk3 with 7-Zip, extract pistol.dec from root\decorate\duke.

In a text editor change line 12 to: Weapon.AmmoType "Clip"

At line 27 add:
Spawn:
PISP A -1
Stop
ReadyC:
DKPS A 1 A_WeaponReady
TNT1 A 0 A_JumpIfInventory("DukeWaiting",15,"WaitingTaunt")
loop

Makes single player more fun to me with the challenge of conserving ammo.

Re: Samsara - 0.3666 - World Tour

Posted: Fri Aug 24, 2018 2:43 am
by Kinsie
MrJesseMoore wrote:I managed to get rid of the duke pistol bug. I only tested this in single player with samsara-v0.3666-beta.pk3. You can open the pk3 with 7-Zip, extract pistol.dec from root\decorate\duke.

In a text editor change line 12 to: Weapon.AmmoType "Clip"

At line 27 add:
Spawn:
PISP A -1
Stop
ReadyC:
DKPS A 1 A_WeaponReady
TNT1 A 0 A_JumpIfInventory("DukeWaiting",15,"WaitingTaunt")
loop

Makes single player more fun to me with the challenge of conserving ammo.
This also seems to break the reloading every 12 shots.

EDIT: I found a proper fix! But it requires the use of CountInv, which Zandro doesn't have. Sweet.

Re: Samsara - 0.3666 - World Tour

Posted: Fri Aug 24, 2018 5:44 am
by SiFi270
Would it be any easier to imitate vanilla Duke3D's questionable way of doing it, by reloading whenever the number of bullets reaches a multiple of 12 rather than checking if 12 shots have been fired?