Samsara - 0.3666 - World Tour

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Re: Samsara - 0.3666 - World Tour

Postby Popsoap10 » Sun Apr 23, 2017 3:00 pm

For those of you who really hate how the Undead Warrior's bloody axes lag like hell with bloodyhell turned on...
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samsara-v0.3666-betaredaxe.pk3
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Re: Samsara - 0.3666 - World Tour

Postby Death Egg » Tue May 16, 2017 12:43 pm

Any chance anyone still has samsara-newclassacstemplate.pk3? Or maybe even an updated version?
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Re: Samsara - 0.3666 - World Tour

Postby clobber » Fri May 19, 2017 10:03 pm

Hi Kinsie. Thank you for the great work!

Have you thought about an update for GZDoom 3.0 compatibility to fix the status bar and viewport size issues due to the HUD scaling changes?

For example, in GZDoom 2.4.0 here is how the HUD appears under default settings:
http://imgur.com/6sf7ATG

But, in GZDoom 3.0.1 under default settings:
http://imgur.com/DKBnp5Q

In 3.0, the bottom of the weapon sprite is cut off which can be seen if you start to unzoom the screen. By default, 3.0 adapts the whole UI to the screen size, which some mods will need to accommodate for if using a custom status bar and other things. I'm not totally familiar with the changes in 3.0, but I know the status bar is now scriptable and this thread may be of some use: https://forum.zdoom.org/viewtopic.php?f=3&t=55812
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Re: Samsara - 0.3666 - World Tour

Postby Death Egg » Mon May 22, 2017 12:49 pm

So... any chance the code for this will ever get cleaned up enough so new characters are more easily? I have no idea what half of this I'm supposed to add on to or replace...

Also I found the file I was looking for in my last post, no need to redirect me anymore.
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Re: Samsara - 0.3666 - World Tour

Postby Kinsie » Mon May 22, 2017 1:14 pm

Death Egg wrote:So... any chance the code for this will ever get cleaned up enough so new characters are more easily? I have no idea what half of this I'm supposed to add on to or replace...
One day, I'd like to kick off a complete ZScript rewrite, completely break away from the existing code and the many options of varying usefulness. Maybe once GZDoom has multiplayer that exists on a non-theoretical level...
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Re: Samsara - 0.3666 - World Tour

Postby Death Egg » Mon May 22, 2017 1:29 pm

Ah, so is that why there haven't been too many updates since you've taken helm? I imagined you were waiting to completely rewrite the thing before you really started adding on to it.
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Re: Samsara - 0.3666 - World Tour

Postby Kinsie » Mon May 22, 2017 1:36 pm

Death Egg wrote:Ah, so is that why there haven't been too many updates since you've taken helm? I imagined you were waiting to completely rewrite the thing before you really started adding on to it.
There haven't been a lot of updates partially because of caution about screwing up a good thing, partially because the codebase is a horrifying stygian nightmare from which nothing escapes, and partially because I've been working on something else.
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Re: Samsara - 0.3666 - World Tour

Postby Silentdarkness12 » Mon May 22, 2017 1:41 pm

A github may be good for when things break and you need to revert back to an old non-broken version.....assuming there isn't already one for this fork.
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Re: Samsara - 0.3666 - World Tour

Postby VladTopol1706 » Tue Jul 04, 2017 3:17 pm

Anyone can reupload this to another link?, i tried to download but in the middle it stoped
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Re: Samsara - 0.3666 - World Tour

Postby Oberron » Fri Jul 07, 2017 9:28 am

It might be your internet connection. Try downloading again.
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Re: Samsara - 0.3666 - World Tour

Postby hammer oz » Thu Sep 07, 2017 2:28 am

Gday fellas I would like to ask a question concerning the tomes of power for heretic.

At the moment I am currently playing as corvus and everytime I stumble upon these items they are not added to my inventory there only picked up as lesser tomes. I vaguely remember that there was a method for picking these up to add to corvus's inventory rather them auto activating when you pick em up.

So my question is can these tomes be whacked in your inventory playing as corvus or was that changed?
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Re: Samsara - 0.3666 - World Tour

Postby DoomRater » Thu Sep 07, 2017 6:05 am

That would likely imbalance the rest of the cast who don't have tomed versions of their weapons, as well as depower Corvus as his new ultimate weapon IS the Tome of Power.
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Re: Samsara - 0.3666 - World Tour

Postby Silentdarkness12 » Thu Sep 07, 2017 6:37 am

I think there's Lesser Power Tomes that up the player's attack damage, similar to berserk, only it's for a short time.
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Re: Samsara - 0.3666 - World Tour

Postby NuclearPotato » Thu Sep 14, 2017 11:40 am

Odd save glitch that I've encountered while giving Samsara a run through TUT&T Supportive Edition. For some reason, upon loading in from one map to another, the autosave keeps firing off without end. Tested on GZDoom 3.1a.
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Last edited by Blue Shadow on Thu Sep 14, 2017 12:01 pm, edited 1 time in total.
Reason: Shrunk screenshot in accordance to forum rules.
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Re: Samsara - 0.3666 - World Tour

Postby 4thcharacter » Fri Sep 15, 2017 12:03 am

NuclearPotato wrote:autosave bug



I wonder what's causing this bug? When I tried to run RO on Strife this tends to happen. Must be an engine bug.
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