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Re: Hacx & Harmony Wads

PostPosted: Wed Apr 27, 2016 6:50 pm
by Rezulux
Doctrine Dark wrote:
The Riet wrote:
Doctrine Dark wrote:The Riet , loved you brought this character from Star Wars for Samsara , now how do him appear in Hacx Hacx 1.2, apparently the mod works but when selecting it does not appear .

Katarn isn't compatible with Hacx because Samsara isn't compatible with Hacx.


Hacx I use a compatibility patch https://dl.dropboxusercontent.com/u/11402471/samsara_hacx_patch.pk3

For Wad Harmony use another compatibility patch .. Katarn work normally in Harmony.

I found strange work in this and the other does not since both wads use compatibility patch.

Then you would need an additional compatibility patch for Katarn to work with Hacx, and I probably won't be the one to make it, sorry.

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Wed Apr 27, 2016 6:57 pm
by Doctrine Gamer
The Riet
Then you would need an additional compatibility patch for Katarn to work with Hacx, and I probably won't be the one to make it, sorry.

No problem, I thought it was compatible because of the patch but it was already clear that not. :thumb:

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Wed Apr 27, 2016 8:07 pm
by Infirnex
That patch won't work with this update most likely.

This update seemed to change a lot of structure and code. Previous mods, as such, probably won't work.

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 12:35 am
by EnsaladaDeTomate
The Riet wrote:Which is a good segue into mentioning that I do plan on updating Kyle Katarn to work with the new version, just gotta refamiliarize myself with Slade and all that since it's been a while.


Btw, you should look at the balance changes that EX HA made to katarn, since his old balance was lolnope

(Also, if you read below, ull notice that Katarn also has gldefs too)

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 12:44 am
by EnsaladaDeTomate
Medicris wrote:I'm just writing this here to say I'm glad this old mod's being picked up and dusted off again (for both ports, no less)!

That being said, the Quake nailgun's recoil still jackhammers the camera into the ceiling among a few other things.
http://pastebin.com/48D0Znfj


Iirc, we added gldefs for both addon and vanilla classes in EX HA too. (Some might need a bit of polish btw)

/----------------------------------------------------------------------------------------------------------------------------------------------------------------------/

Also, you should take a look at this for Parias:

https://www.youtube.com/watch?v=ZX3w3G__Fno

viewtopic.php?f=19&t=37623

Also, Duke Freezethrower had a chance to go blank for a couple of frames if you spammed the fire button without holding it (cant remember if you also had to kept holding the alt fire button)

Btw, Donald made some changes to Duke so he looks even closer to his original game iirc -- http://www.**LINK_DISABLED**.org/download?file= ... e-v0.1.pk3

Some of his changes:

Spoiler:

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 1:19 am
by Rezulux
EnsaladaDeTomate wrote:Btw, you should look at the balance changes that EX HA made to katarn, since his old balance was lolnope

...EX HA?

If you're referring to his balance in extraheroes, other than agreeing to allow him to be added to the pack, I had no control over his implementation nor am I sure which version of the addon is used for his weapon values, but from what I hear it was before I significantly changed the addon's balance, including how the Concussion Rifle worked. I'm a huge fan of balance and fine-tuning weapons, so I want to make sure none of his weapons are any more or less useful than any of the other heroes in the Samsara roster.

Which is another good segue into releasing a new update, including even more balance changes: Katarn Beta Version 1.1 - 2.32 MB

Changelog:
Spoiler:

Please go and test things out, especially in DM because I have a woefully lacking amount of DM feedback about Kyle and I'm not the type to play DM, but I wanna make sure things are all kosher across the board!

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 1:24 am
by EnsaladaDeTomate
The Riet wrote:
EnsaladaDeTomate wrote:Btw, you should look at the balance changes that EX HA made to katarn, since his old balance was lolnope

...EX HA?

If you're referring to his balance in extraheroes, other than agreeing to allow him to be added to the pack, I had no control over his implementation nor am I sure which version of the addon is used for his weapon values, but from what I hear it was before I significantly changed the addon's balance, including how the Concussion Rifle worked. I'm a huge fan of balance and fine-tuning weapons, so I want to make sure none of his weapons are any more or less useful than any of the other heroes in the Samsara roster.

Which is another good segue into releasing a new update, including even more balance changes: Katarn Beta Version 1.1 - 2.32 MB

Changelog:
Spoiler:

Please go and test things out, especially in DM because I have a woefully lacking amount of DM feedback about Kyle and I'm not the type to play DM, but I wanna make sure things are all kosher across the board!


Ex Ha = Extra Heroes (not samsara addons anymore)

Here: http://www.**LINK_DISABLED**.org/download?file= ... sfix24.pk3

Changes:
Spoiler:

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 1:47 am
by President People
Kinsie wrote:
  • Integrated the Marathon Shell Casings sound code PresidentPeople sent over. I dunno if he made it, but he sent it over. Long story short, shell casing sounds after you fire the SMG or AR for a bit and let go.

I did make it. It was apparently already in at some point in the past, but was then eaten (My implementation was subsequently eaten again, and so here we are).

I was rather pleased that the quirk with releasing the trigger just before reloading was possible.

EnsaladaDeTomate wrote:Ex Ha = Extra Heroes

That's kind of a misleading abbreviation. Where does the 'a' come from?

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 2:18 am
by Kinsie
EnsaladaDeTomate wrote:Btw, Donald made some changes to Duke so he looks even closer to his original game iirc -- http://www.**LINK_DISABLED**.org/download?file= ... e-v0.1.pk3

Some of his changes:
I have no plans to dramatically change Duke's balance thus far - instantly dying just isn't fun, no matter how accurate it might be! Minor cosmetic changes from that list might happen, though.

President People wrote:
Kinsie wrote:
  • Integrated the Marathon Shell Casings sound code PresidentPeople sent over. I dunno if he made it, but he sent it over. Long story short, shell casing sounds after you fire the SMG or AR for a bit and let go.

I did make it. It was apparently already in at some point in the past, but was then eaten (My implementation was subsequently eaten again, and so here we are).

I was rather pleased that the quirk with releasing the trigger just before reloading was possible.
Thanks for clearing that up, Prez!

Yesterday wasn't very productive. I got very little sleep that morning, so I was pretty trashed once I had free time. I did fix one oversight, though, where Corvus's gold wand was doing 300+ damage because Term can be spiteful sometimes.

Today was very productive though!

  • Added a funny new XDeath for Chex Warrior, courtesy of PresidentPeople!
    Image
  • Added some extra GLDEFs that Medi is working on!
    - Fixed a typo in which "SpectralSpearBolt" was listed as "SpearBoltSpectral".
  • Fixed the issue with Blood settings not being a client-side thing!
    - Thanks TerminusEst13 for providing suggestions based on his Demonsteele work, and a little debugging.
    - Item Pickup style is currently broken on Zandronum, and will always be Old-Style.
  • ACTUALLY fixed the bug with Duke's pistol not doing DukePistol damage. Derp.
  • Added a new sprite for the Remote of the Ancients, to help players differentiate between Corvus's two bombs.
    Image
  • Minor sound accuracy tweaks for Duke's pistol and Atomic Health.

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 2:30 am
by EnsaladaDeTomate
President People wrote:Ex Ha = Extra Heroes

That's kind of a misleading abbreviation. Where does the 'a' come from?


Whoops, ignore that "a", it was supposed to point the build version, my bad rofl

@Kinsie: Btw, as i said above, Samsara Extra Heroes did added missing gldefs for vanilla classes too, so, if you want, you can take them from there (dont forget as i stated, some might need a bit of polish)

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 6:03 am
by Doctrine Gamer
EnsaladaDeTomate wrote:
President People wrote:Ex Ha = Extra Heroes

That's kind of a misleading abbreviation. Where does the 'a' come from?


Whoops, ignore that "a", it was supposed to point the build version, my bad rofl

@Kinsie: Btw, as i said above, Samsara Extra Heroes did added missing gldefs for vanilla classes too, so, if you want, you can take them from there (dont forget as i stated, some might need a bit of polish)


Sorry! Not understand. This patch Ex Ha = Extra Heroes (smadoonsfix24.pk3) is for compatibility with the old addon Extra Heroes (Samsara_EX - Ha1.pk3)?

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 9:53 am
by EnsaladaDeTomate
Doctrine Dark wrote:
EnsaladaDeTomate wrote:
President People wrote:Ex Ha = Extra Heroes

That's kind of a misleading abbreviation. Where does the 'a' come from?


Whoops, ignore that "a", it was supposed to point the build version, my bad rofl

@Kinsie: Btw, as i said above, Samsara Extra Heroes did added missing gldefs for vanilla classes too, so, if you want, you can take them from there (dont forget as i stated, some might need a bit of polish)


Sorry! Not understand. This patch Ex Ha = Extra Heroes (smadoonsfix24.pk3) is for compatibility with the old addon Extra Heroes (Samsara_EX - Ha1.pk3)?


These are small patches that fixes/improves issues and stuff of the main build

/--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------/

Btw Kinsie, Parias Holy Missile doesnt go thru allies in coop modes, you might want to address that, because when it touches an ally, it makes the missile explode instantly making the spirits dissapear

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 9:59 am
by Doctrine Gamer
EnsaladaDeTomate

Correct all the compatibility issues with the new version 0.32? OK! I will check this patch. :D

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 10:22 am
by EnsaladaDeTomate
Doctrine Dark wrote: EnsaladaDeTomate

Correct all the compatibility issues with the new version 0.32? OK! I will check this patch. :D


Yeah, i will do it when i finish from working on some stuff first :)

Re: Samsara - 0.32 - This Version's Kinda Grosse...

PostPosted: Thu Apr 28, 2016 10:25 am
by Doctrine Gamer
EnsaladaDeTomate wrote:
Doctrine Dark wrote: EnsaladaDeTomate

Correct all the compatibility issues with the new version 0.32? OK! I will check this patch. :D


Yeah, i will do it when i finish from working on some stuff first :)


Always I hear people talking on Extra Heroes but never had the opportunity to use because the versions I had were incompatible.