Samsara - 0.3666 - World Tour

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Re: Samsara - 0.333 - Décès à Trois

Postby Silentdarkness12 » Mon May 02, 2016 12:57 pm

Been trying to get Samsara to work on the latest Zandro dev build.

I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.
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Re: Samsara - 0.333 - Décès à Trois

Postby President People » Mon May 02, 2016 7:16 pm

Silentdarkness12 wrote:I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.

Could be the same case as the Pickup Style mentioned in the changelog; stuck at the default for the time being.
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Re: Samsara - 0.333 - Décès à Trois

Postby Silentdarkness12 » Mon May 02, 2016 7:50 pm

Actually, something funny happened regarding this. I think I got it to work in deathmatch, but not in coop.....
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Re: Samsara - 0.333 - Décès à Trois

Postby Kinsie » Tue May 03, 2016 5:49 am

Silentdarkness12 wrote:Been trying to get Samsara to work on the latest Zandro dev build.

I can't seem to get bloodyhell to work at all. It's just always in vanilla mode, no matter what.
Oh, for the love of...

Added to the to-do list.
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Re: Samsara - 0.333 - Décès à Trois

Postby Shadowlink223 » Tue May 03, 2016 7:49 am

Silentdarkness12 wrote:Actually, something funny happened regarding this. I think I got it to work in deathmatch, but not in coop.....


Based on my own tests, that would be because bloodyhell in Zandro currently only works on players, but not on blood or monsters.
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Re: Samsara - 0.333 - Décès à Trois

Postby Kinsie » Wed May 04, 2016 4:23 am

Odd, bloodyhell doesn't seem to be changing anything in Zandro on my end, players or otherwise...

I haven't worked on this in a few days because I don't want to burn out. I did, however, update and cleanup my to-do file a bit:

Spoiler:
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Re: Samsara - 0.333 - Décès à Trois

Postby Infirnex » Wed May 04, 2016 9:29 pm

Something minor to add to the to-do list:

In Hexen, the double-ammo pickups that replace blue and green mana don't give the Ranger any of his alt-ammo. The all mana pickup seems to be fine. EDIT: The all-mana pick ups don't seem to either. Turns out I got that ammo from a backpack.
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Re: Samsara - 0.333 - Décès à Trois

Postby Kinsie » Thu May 05, 2016 3:04 am

Today's tweaks:

- Fix Afrits in Hexen balling up again when Mighty Booted.
- Fixed a bug where health pickups and pipebombs would supposedly mute Duke forever.
- Hexen multi-ammo pickups now also give Ranger some of his alt-ammo.
- Slight accuracy fix to Duke's Night Vision sound effect.
- Filtered and OGGified a bunch of Duke sounds that hadn't been filtered and/or OGGified.
- Nerfed BJ's Extra Life in Deathmatch. It now steals away your inventory, effectively resetting you to your pistol (or instagib rifle) and un-upgraded knife.
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Re: Samsara - 0.333 - Décès à Trois

Postby Gez » Thu May 05, 2016 6:29 am

Kinsie wrote:- Add a blood substitute for Chexter (sparks?)

Crumbs.
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Re: Samsara - 0.333 - Décès à Trois

Postby Silentdarkness12 » Thu May 05, 2016 7:17 am

Is it just me, or are Lost Souls more of a problem for Duke than they ought to be? Either my brain's gone soft, or a lost soul just survived a direct hit from the RPG xD
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Re: Samsara - 0.333 - Décès à Trois

Postby Clownman » Thu May 05, 2016 10:10 am

Is Ranger's recoil fixed by any chance? I just remember the old build in Zandronum whenever I used the Super Nailgun, firing it would make my camera have a fucking seizure. ((It COULD be fixed by disabling his recoil in the controls setup but still.))

Gez wrote:
Kinsie wrote:- Add a blood substitute for Chexter (sparks?)

Crumbs.

I second this.
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Re: Samsara - 0.333 - Décès à Trois

Postby Kinsie » Thu May 05, 2016 10:11 am

Clownman wrote:Is Ranger's recoil fixed by any chance? I just remember the old build in Zandronum whenever I used the Super Nailgun, firing it would make my camera have a fucking seizure. ((It COULD be fixed by disabling his recoil in the controls setup but still.))

Gez wrote:
Kinsie wrote:- Add a blood substitute for Chexter (sparks?)

Crumbs.

I second this.
Haven't looked at it yet. I'll give it a look soon, it's on my list.
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Re: Samsara - 0.333 - Décès à Trois

Postby Rezulux » Fri May 06, 2016 12:58 am

Here's a new and potentially improved version of Katarn for the lot of ya, primarily to fix puffs and explosions, change up some ammo values, and add a new testing cvar to choose between the original Dark Forces Stormtrooper Rifle sound and a set of 14 random sounds taken from Star Wars Battlefront. If the reception to the cvar is good, I'll be looking towards implementing high fidelity sounds for everything.

Download: Beta Version 1.2 - 2.67 MB

Changelog:
Spoiler:
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Re: Samsara - 0.333 - Décès à Trois

Postby Kinsie » Fri May 06, 2016 1:29 am

I desire your feedback.

Image
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Re: Samsara - 0.333 - Décès à Trois

Postby Rezulux » Fri May 06, 2016 1:35 am

I like the SNES sprite far more, fits more in the style of the other weapons and pops out a considerable amount more.
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