DooD

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Re: DooD

Postby Beed28 » Wed Apr 06, 2016 6:12 pm

TheAdmantArchvile wrote:
Beed28 wrote:Just started on some HerereH maps. Wish me luck!

Think you'll do HexeH, afterwards?

Not likely. HexeH would be far more complicated due to its usage of hubs and advanced map scripting/puzzles. It wouldn't be as easy as mirroring half of the map and then just dropping a few appropriate keys/exit there.
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Re: DooD

Postby Nevander » Wed Apr 06, 2016 7:32 pm

Noob question but how did you mirror the maps? Do you have to manually edit the IWAD maps and manually hand-mirror the geometry and such?
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Re: DooD

Postby Ethril » Thu Apr 07, 2016 5:12 am

demo_the_man wrote:
Cire wrote:Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)

what about strrts?


Don't forget ChehC QueuQ!
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Re: DooD

Postby Big C » Thu Apr 07, 2016 5:19 am

Eagerly awaiting Hacxcah! :P
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Re: DooD

Postby DeXiaZ » Thu Apr 07, 2016 7:36 am

Nevander wrote:Noob question but how did you mirror the maps? Do you have to manually edit the IWAD maps and manually hand-mirror the geometry and such?


I've used "mood.exe" programm. It fully mirrors all maps. I've cut away a half part of map, reversed it via mood.exe and joined both parts together. And next I fixed all sector tag actions, HoM errors (most of them as I can see; somebody said that few HoM errors are still here) and other things. Yeah, "dooding" maps was really boring, but I believed that I'm making an epic thing
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Re: DooD

Postby Beed28 » Thu Apr 07, 2016 7:52 am

DeXiaZ wrote:
Nevander wrote:Noob question but how did you mirror the maps? Do you have to manually edit the IWAD maps and manually hand-mirror the geometry and such?


I've used "mood.exe" programm. It fully mirrors all maps. I've cut away a half part of map, reversed it via mood.exe and joined both parts together. And next I fixed all sector tag actions, HoM errors (most of them as I can see; somebody said that few HoM errors are still here) and other things. Yeah, "dooding" maps was really boring, but I believed that I'm making an epic thing

Huh. I'm just using GZDoom Builder. I cut away half of the map, copy and paste it, flip it and just join it on like that. One of GZDoom Builder's features allows you to flip or mirror selections. No external programs necessary.
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Re: DooD

Postby DeXiaZ » Thu Apr 07, 2016 8:45 am

Beed28 wrote:
DeXiaZ wrote:
Nevander wrote:Noob question but how did you mirror the maps? Do you have to manually edit the IWAD maps and manually hand-mirror the geometry and such?


I've used "mood.exe" programm. It fully mirrors all maps. I've cut away a half part of map, reversed it via mood.exe and joined both parts together. And next I fixed all sector tag actions, HoM errors (most of them as I can see; somebody said that few HoM errors are still here) and other things. Yeah, "dooding" maps was really boring, but I believed that I'm making an epic thing

Huh. I'm just using GZDoom Builder. I cut away half of the map, copy and paste it, flip it and just join it on like that. One of GZDoom Builder's features allows you to flip or mirror selections. No external programs necessary.


GZDoom Builder can bug copy-paste elements. I prefer to get "clear results" without fears that something in preliminary preparation goes wrong. But you're right, most things I did in GZDoom Builder and it's the best solution
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Re: DooD

Postby Beed28 » Thu Apr 07, 2016 4:56 pm

Finished work on HerereH's first episode, "City of t fo ytiC". Made a start on the second episode, "Hell''lleH". I'll do some more tomorrow.
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Re: DooD

Postby Armaetus » Fri Apr 15, 2016 11:32 pm

Was the inter-episode/end episode text changed too?
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Re: DooD

Postby Batandy » Sat Apr 16, 2016 5:02 am

When you're done with doom engine games, you should move to build games, i want to see DukeekuD, ShadowwodahS and BloolB :)
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Re: DooD

Postby QuakedoomNukem Cz » Sat Apr 16, 2016 5:06 am

Strrts, Heteteh, Hexeh or Freeeerf. Keep it up, love it.
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Re: DooD

Postby DeXiaZ » Sun Apr 17, 2016 12:04 am

Beed28, it would be interesting to see :D
Glaice, you mean original DooD mod? Yes, we're changed text too.
Batandy, you're right, I wanted to do this with Build-engine games, but I never did any map for them, and I'm afraid i suck at build-map making xd
QuakedoomNukem Cz, thank you very much! :D
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Re: DooD

Postby Soilder » Thu May 05, 2016 9:59 am

What a world have a werid monster all items and some face doom guy is funny :D even i look sign i dont understand 0_o woah
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Re: DooD

Postby BoneofMalkav » Sat May 28, 2016 9:54 pm

All that would be needed then is a reversed version of this mod, MooM
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Re: DooD

Postby DeXiaZ » Mon Aug 08, 2016 1:18 pm

Doods, todadot isi unusunu dayad! UPDATE:


I've saw few comments about Prinnies from the Disgaea so I've decided to do it. But now I want to present guy #4 from our team - SolidJenner. By some life reasons he didn't even participated in "DooD" development but now it's a time to fix this. He did a 99% work for this addon, I've just edited some elements. We hope that you will like it! P.S.: You can use those files as stand-alone mods, but I've included bat files to run it with "DooD" mod

DOWNLOLNWOD: hereh
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