Page 5 of 7

Re: DooD

PostPosted: Mon Apr 04, 2016 11:52 am
by DeXiaZ
Viscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.

Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibility

Re: DooD

PostPosted: Mon Apr 04, 2016 2:42 pm
by wildweasel
DeXiaZ wrote:
Viscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.

Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibility

Not exactly easy when some levels will exit when walking past a certain line (Map01).

Re: DooD

PostPosted: Mon Apr 04, 2016 4:05 pm
by Princess Viscra Maelstrom
by the way, i can't find any such compat option in ZDoom 2.8.1.

Re: DooD

PostPosted: Mon Apr 04, 2016 4:26 pm
by demo_the_man
LedIris wrote:Final DooD would be a godsend

:shock: genius
If i have permission from the authors can i do this? at least for TNT

Re: DooD

PostPosted: Mon Apr 04, 2016 4:46 pm
by Princess Viscra Maelstrom
also, re: killing all enemies before exiting a level, more often than not there's enemies in secret locations, which requires the knowing of said secret areas to kill, which could be tedious in some levels. couple that in with the confusing teleporters placed in odd locations, and it makes for a very disorienting experience; which, i guess isn't a bad thing considering the content here, but it makes for a bit of a frustrating/lackluster experience, IMO.

Re: DooD

PostPosted: Mon Apr 04, 2016 7:04 pm
by DoomRater
Dat punch animation though

I feel like I'm elbowing demonz

Re: DooD

PostPosted: Tue Apr 05, 2016 12:54 am
by DeXiaZ
demo_the_man, well, why not, at least you can try to do this. Anyway, PM'd you.
Princess Viscra Maelstrom, yeah, that's really annoying moment in original Doom maps. And in DooD it's multiplied by 2.
DoomRater, yeah, pretty funny :D

Re: DooD

PostPosted: Wed Apr 06, 2016 10:31 am
by Cire
Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)

Re: DooD

PostPosted: Wed Apr 06, 2016 11:43 am
by YukiHerz
Imagine having to deal with two Guardian of Steel...

Re: DooD

PostPosted: Wed Apr 06, 2016 2:10 pm
by demo_the_man
Cire wrote:Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)

what about strrts?

Re: DooD

PostPosted: Wed Apr 06, 2016 2:24 pm
by Cire
YeeY thht wouow bb cooc tot! :wink:

Re: DooD

PostPosted: Wed Apr 06, 2016 2:26 pm
by LedIris
DooD: Rampage Edition ;)

Re: DooD

PostPosted: Wed Apr 06, 2016 2:27 pm
by Beed28
Just started on some HerereH maps. Wish me luck!

Re: DooD

PostPosted: Wed Apr 06, 2016 3:02 pm
by Cire
Good luckcul dooG

Re: DooD

PostPosted: Wed Apr 06, 2016 5:54 pm
by TheAdmantArchvile
Beed28 wrote:Just started on some HerereH maps. Wish me luck!

Think you'll do HexeH, afterwards?