DooD

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: DooD

Post by DeXiaZ »

Viscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.

Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibility

User avatar
wildweasel
Moderator Team Lead
Posts: 21361
Joined: Tue Jul 15, 2003 7:33 pm

Re: DooD

Post by wildweasel »

DeXiaZ wrote:
Viscra Maelstrom wrote:the exits should probably be made more clear. i keep exiting maps with about half the level's population still being alive.

Just do not press Exit switch before killing everyone. For making this rule compulsory enable DM flag (enable exit switches/teleports when every monster is dead). Me and Daimonas did this thing for testing UV Max compatibility

Not exactly easy when some levels will exit when walking past a certain line (Map01).

Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: DooD

Post by Viscra Maelstrom »

by the way, i can't find any such compat option in ZDoom 2.8.1.

User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Discord: demo_the_man#8942
Location: Workin

Re: DooD

Post by demo_the_man »

LedIris wrote:Final DooD would be a godsend

:shock: genius
If i have permission from the authors can i do this? at least for TNT

Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: DooD

Post by Viscra Maelstrom »

also, re: killing all enemies before exiting a level, more often than not there's enemies in secret locations, which requires the knowing of said secret areas to kill, which could be tedious in some levels. couple that in with the confusing teleporters placed in odd locations, and it makes for a very disorienting experience; which, i guess isn't a bad thing considering the content here, but it makes for a bit of a frustrating/lackluster experience, IMO.

User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Discord: DoomRater#6308
Location: WATR HQ

Re: DooD

Post by DoomRater »

Dat punch animation though

I feel like I'm elbowing demonz

User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: DooD

Post by DeXiaZ »

demo_the_man, well, why not, at least you can try to do this. Anyway, PM'd you.
Princess Viscra Maelstrom, yeah, that's really annoying moment in original Doom maps. And in DooD it's multiplied by 2.
DoomRater, yeah, pretty funny :D

Cire
Posts: 95
Joined: Thu Feb 14, 2013 2:48 pm

Re: DooD

Post by Cire »

Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)

User avatar
YukiHerz
Global Moderator
Posts: 1502
Joined: Mon Dec 02, 2013 6:01 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: DooD

Post by YukiHerz »

Imagine having to deal with two Guardian of Steel...

User avatar
demo_the_man
Posts: 748
Joined: Tue May 28, 2013 7:34 am
Discord: demo_the_man#8942
Location: Workin

Re: DooD

Post by demo_the_man »

Cire wrote:Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)

what about strrts?

Cire
Posts: 95
Joined: Thu Feb 14, 2013 2:48 pm

Re: DooD

Post by Cire »

YeeY thht wouow bb cooc tot! :wink:

LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: DooD

Post by LedIris »

DooD: Rampage Edition ;)

Beed28
Posts: 595
Joined: Sun Feb 24, 2013 4:07 pm
Location: United Kingdom

Re: DooD

Post by Beed28 »

Just started on some HerereH maps. Wish me luck!

Cire
Posts: 95
Joined: Thu Feb 14, 2013 2:48 pm

Re: DooD

Post by Cire »

Good luckcul dooG

User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: DooD

Post by TheAdmantArchvile »

Beed28 wrote:Just started on some HerereH maps. Wish me luck!

Think you'll do HexeH, afterwards?

Return to “Gameplay Mods”