DooD

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DooD

Postby TheRailgunner » Fri Apr 01, 2016 6:20 pm

So, there's a HOM in the penultimate room in The Crusher:rehsurC ehT ni moor etamitlunep eht ni MOH a s'ereht, oS

Spoiler:


Anyway, back to playing DooD gniyalp ot kcab, yawynA
Last edited by TheRailgunner on Fri Apr 01, 2016 11:43 pm, edited 1 time in total.
User avatar
TheRailgunner
Words go here.
 
Joined: 08 Jul 2013

Re: DooD

Postby -Ghost- » Fri Apr 01, 2016 9:03 pm

You should mirror all the sounds too, so everything is just a mess.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: DooD

Postby TheRailgunner » Fri Apr 01, 2016 9:31 pm

-Ghost- wrote:You should mirror all the sounds too, so everything is just a mess.


All of the sounds ARE mirrored, and IT IS a mess.
User avatar
TheRailgunner
Words go here.
 
Joined: 08 Jul 2013

Re: DooD

Postby Armaetus » Fri Apr 01, 2016 9:41 pm

This looks like a lot of fun.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: DooD

Postby grouchbag » Fri Apr 01, 2016 9:43 pm

:laff:
User avatar
grouchbag
 
Joined: 06 Dec 2012

Re: DooD

Postby LedIris » Fri Apr 01, 2016 10:04 pm

Prepare for people requesting DooD support instead of BD support?
LedIris
 
Joined: 29 Oct 2013

Re: DooD

Postby DeXiaZ » Fri Apr 01, 2016 10:56 pm

Thanks again to everyone for commenting! Awesome to read those posts xD

TheRailgunner, thank you for HoM info. Dammit, I thought I fixed everything...
-Ghost-, Dude Dood, wtf, did you even read the description of this mod? :)

Prepare for people requesting DooD support instead of BD support?

Made my day!
Image
User avatar
DeXiaZ
 
Joined: 09 Apr 2013

Re: DooD

Postby TheRailgunner » Fri Apr 01, 2016 11:42 pm

DeXiaZ wrote:
Prepare for people requesting DooD support instead of BD support?

Made my day!
Image


I'm prepared for this. My head's still messed up from playing vanilla DooD for so long...
User avatar
TheRailgunner
Words go here.
 
Joined: 08 Jul 2013

Re: DooD

Postby leileilol » Sat Apr 02, 2016 1:38 am

Needs an enddne lump though
User avatar
leileilol
フォニュエール!!!!!!!!!!
 
Joined: 30 May 2004
Location: GNU/Hell

Re: DooD

Postby Darsycho » Sat Apr 02, 2016 2:40 am

Spoiler:

Alien crates. Image
User avatar
Darsycho
IT'S A NON-STOP DISCO BET YOU IT'S NABISCO BET YOU DIDN'T KNOW.
 
Joined: 05 Jul 2008
Location: Jackassia

Re: DooD

Postby patrik » Sat Apr 02, 2016 10:30 am

End episode screens are pure gold! :D When can we expect HerereH and HexeH?HɘxɘH bnɒ HɘɿɘɿɘH ƚɔɘqxɘ ɘw nɒɔ nɘʜW :D !bloǫ ɘɿuq ɘɿɒ ƨnɘɘɿɔƨ ɘboƨiqɘ bnƎ
User avatar
patrik
 
Joined: 05 Mar 2013

Re: DooD

Postby DeXiaZ » Sat Apr 02, 2016 10:47 am

Thank you all, again!

About HerereH and HexeH - I think it will never happen, sorry
User avatar
DeXiaZ
 
Joined: 09 Apr 2013

Re: DooD

Postby Seekay » Sat Apr 02, 2016 4:40 pm

The elevator leading to the blue armor in E1M4 is a little messed up. I think there's a repeatable action flag set, or maybe because there are two elevators that each trigger the same tag twice? Dunno. Had to noclip outta there.

http://screencloud.net/v/zg3y
http://screencloud.net/v/9a8m

Pretty good April Fools wad. 10/\01
User avatar
Seekay
 
Joined: 25 Feb 2016
Location: Germany

Re: DooD

Postby Stephen312312 » Sat Apr 02, 2016 4:50 pm

I noticed map30 is missing mapinfo code to play its song and display its corresponding text screen after the map.
Stephen312312
 
Joined: 14 Apr 2008

Re: DooD

Postby Beed28 » Sat Apr 02, 2016 6:17 pm

I was going to post the mapping error Seekay had posted. But yeah, that.

Also, exits need to be marked. Often, I ended up exiting the level when I wasn't ready to leave. Speaking of which, in DooD II MAP01, there's an Armour Bonus behind the exit linedef, making it impossible to get 100% items on that level.
User avatar
Beed28
Making entire worlds bounce up and down.
 
Joined: 24 Feb 2013
Location: United Kingdom

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: dukayv, stainedofmind, Turin Turambar and 9 guests