So the clock'll be the BFG for the subweapons? That's perfectly fine, especially for those slaughtermaps.
Anyways, the whip's pretty good at one-shotting revenants as far as I noticed. Even without upgraded range.
Spoiler:
Script error, "NotS A0.88.pk3:decorate/weapons/whippieces.txt" line 65:
Call to unknown function 'CountInv'
and about the 64x version, i have no idea.i said wrote:I've ran it with Gzdoom version g2.2pre-1664-g18ebe82
Captain J wrote:I've ran it with Gzdoom version g2.2pre-1664-g18ebe82 and it ran fine to me.
and, i'm wishing for this mod can have dynamic and retrospective weapon hit sound effects. it doesn't feel so satisfying to hit enemies without playing hit sound effects!
dljosef wrote:On the subject of holy water, it can even stunlock bosses. (Particularly the spider mastermind. Cyberdemon may still get off a shot or two, though.)
Anyways, about the axe, am I the only one who doesn't really use it all that often? (Or the cross, ironically enough.)
Spoiler:
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