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Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Sun Sep 16, 2018 9:11 am
by wildweasel
Command0 wrote:What version of Gzdoom works best?

Under 99% of circumstances, "the current version" is your answer. If, for some reason, that doesn't end up being the case, feel free to report obvious errors to the project author.

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Sun Sep 16, 2018 3:21 pm
by xenoxols
Current still refers to the SVN builds, right?

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Sun Sep 16, 2018 3:54 pm
by wildweasel
xenoxols wrote:Current still refers to the SVN builds, right?

Nowadays it's more advisable that you use the latest stable version off zdoom.org - dev builds are bleeding-edge and often contain code that is still being tested and may be subject to change.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Apr 17, 2019 2:44 pm
by beanz
Just found this mod on a recommendation from a friend. Having a lot of fun with it. I'm wondering if you would mind me releasing a slightly modified version that changes the way a few weapons behave, primarily implementing manual lever actions.

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Fri Apr 19, 2019 8:18 pm
by xenoxols
Feel free to release it.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Thu May 23, 2019 9:46 am
by Futz Handango
Hi man, I made a small edit of my own that removes the monsters so you can play it with custom enemies and gore, It works with everything I tested so far. It also turns the custom explosive barrels back to vanilla.

I also took the liberty of re adding the mousers from the code as a chainsaw pickup, but since I have 0 experience with SLADE or coding in general this was at the expense of the colt pickup, that does not appear anymore since vanilla zombiemen only drop clips and I had no idea how to make them drop pistols, so I just duct taped the dual revolvers as a starter weapon along with the default revolver.
This is a horrifying hatchet job and for that I apologize.

https://mega.nz/#!PiJ30Y4B!X8HF30asSnJL ... n_6egoOCKo

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Jun 11, 2019 2:41 pm
by Darman Macray
I really like this mod! Having human and occult enemies is quite a hoot! Any plans on doing new map textures to bring to life the complete gunslinger experience?

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Jun 12, 2019 5:12 pm
by Darman Macray
Is there a Guns/items only version yet?

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Jun 12, 2019 9:38 pm
by Whoah
Darman Macray wrote:Is there a Guns/items only version yet?

Dude, look at the post right above your first one

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Thu Jun 13, 2019 12:21 pm
by Darman Macray
Whoah wrote:
Darman Macray wrote:Is there a Guns/items only version yet?

Dude, look at the post right above your first one


Neat! Thanks!