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Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Thu Jul 20, 2017 2:29 am
by Gideon020
xenoxols wrote:Hey update time! So far only the first player class is functionally implemented so play as Van Graaf at your own risk.


You think you might one day make it so that the Katana cuts enemies in half like in Shadow Warrior?

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Thu Jul 20, 2017 3:26 pm
by armymen12002003
just tried this one thing i think you should do is change the wolfenstein ss to something more fitting like a blood cultist or something along those lines.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Aug 02, 2017 11:24 pm
by orphanmasher
Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Thu Aug 03, 2017 11:07 am
by xenoxols
orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.

Are you using the latest version of GZDoom?

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Thu Aug 03, 2017 10:31 pm
by orphanmasher
xenoxols wrote:
orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.

Are you using the latest version of GZDoom?

I believe i am, just redownloaded it, i get this error when i try to launch it though Script error, "xxls-www.pk3:actors/misc/sfx.txt" line 1266:
Invalid state parameter a_quakeex

*EDIT* okay so i just checked and for some reason the version i had downloaded just this week was very outdated, i have since updated and it solved the issue, thanks.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Jan 30, 2018 3:37 pm
by shadstarn
this is so improved but did you ahve akimbo guns and calebs voice? and why did you remove akimbo and calebs voice? maybe you have akimbo and i havent gotten to it.

the best thing about this mod is i can play it with other monster mods! and i love the guns!
but i must say its hillerious with the somberero enemies

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Apr 04, 2018 1:12 pm
by CappnRob
Image

For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Apr 04, 2018 10:00 pm
by Gideon020
CappnRob wrote:For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...


Ya gotta put it on the fullscreen HUD for it to work.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Jul 10, 2018 4:22 pm
by elCreyo
I really dig this mod. Weapons feel really good and I love the double barrel from Blood.

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Wed Jul 11, 2018 11:20 am
by ZazMan117
Any chance of a weapons standalone pack?

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Aug 14, 2018 2:23 am
by Neophyte_Ronin
The Imp replacements do not appear to have any sound effects for their super-accurate and fast projectiles, and I also don't hear anything from my player avatar when taking damage. I'm going to scour the code to see if there's a reason it boots up and yet doesn't do these things.

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Aug 14, 2018 5:52 am
by Clay
Not sure if this is still wanted/needed/appropriate but here it is.



Also this beauty. Sprites done by Jdredalert.


I have some various other render and such of a few western era guns if you are interested. Also captianJ made some sprites from peacemaker model I rendered.

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Aug 21, 2018 12:03 am
by xenoxols
I think I'm going to finish this mod sooner or later, but here is some stuff I have made.
Image
New player sprites, based on Caleb.
Image
New hand and sleeve matching 3rd person. I believe Wildweasel made thee sleeve. The SAA's finish is now slightly different, to look like a worn blued finish.
Image
New 1887 as posted above. Thanks!

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Tue Aug 21, 2018 12:12 am
by Whoah
That reminds me, about how finished is Strife compatibility?

Re: [WIP]Gunslinger 2.0[7/18/2017]

PostPosted: Sat Sep 15, 2018 5:41 pm
by Command0
What version of Gzdoom works best?