Re: [WIP]Gunslinger 2.0[7/18/2017]

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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby xenoxols » Mon Jul 10, 2017 4:05 pm

Image
Image
The lever shotgun is back! Along with player classes, one of which holds the shotgun with one hand. I still need sprites for them, if anyone wants to help look at my post in the request thread. Thanks for all the positive and constructive feedback!
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby GAA1992 » Mon Jul 10, 2017 4:44 pm

>1887 badass lever action is back

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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby Whoah » Mon Jul 10, 2017 9:23 pm

This is badass!! Will you be turning this type of attention to your other mods eventually?
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby Captain J » Mon Jul 10, 2017 10:15 pm

Talk to the hand, gunless demons!
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby chronoteeth » Mon Jul 10, 2017 11:18 pm

I think the minigun should have a different firing sound than the mausers
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby xenoxols » Mon Jul 10, 2017 11:40 pm

chronoteeth wrote:I think the minigun should have a different firing sound than the mausers

You're right, I'll change that for the next release.
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby xenoxols » Thu Jul 13, 2017 5:40 pm

From now on there will be 2 player classes.
ImageImageImageImage
Jo will be the more typical spaghetti western protagonist. She will have start with a katana and a colt peacemaker. She will also have cooler animations. Van Graaf is a sort of 'doctor' character. He will have more modern weapons such as the C96, and will have more mundane weapon animations.
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby Jeimuzu73 » Thu Jul 13, 2017 7:24 pm

Quick bug: reloading the sawn-off after firing one shot will still take away 2 shells.
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby Somagu » Thu Jul 13, 2017 11:05 pm

xenoxols wrote:From now on there will be 2 player classes.
ImageImageImageImage
Jo will be the more typical spaghetti western protagonist. She will have start with a katana and a colt peacemaker. She will also have cooler animations. Van Graaf is a sort of 'doctor' character. He will have more modern weapons such as the C96, and will have more mundane weapon animations.


Cool. Sounds nice, I love stuff like that. Looking forward to the new update.
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby Captain J » Fri Jul 14, 2017 2:57 am

Cowgirl and the Doctor... Sounds like a western movie name if you ask me!
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby Gideon020 » Fri Jul 14, 2017 5:27 am

xenoxols wrote:From now on there will be 2 player classes.
ImageImageImageImage
Jo will be the more typical spaghetti western protagonist. She will have start with a katana and a colt peacemaker. She will also have cooler animations. Van Graaf is a sort of 'doctor' character. He will have more modern weapons such as the C96, and will have more mundane weapon animations.


Will they eventually have separate weapon lists?
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby xenoxols » Sun Jul 16, 2017 9:05 pm

ImageImageImage
Working on Strife compatibility. If it doesn't make it I'll still upload the texture pack.
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby twinkieman93 » Sun Jul 16, 2017 9:30 pm

That is a super cool idea, haha. Turn Strife into a Weird West game. I love it~
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Re: [WIP]Gunslinger 2.0[NEW VERSION!!]

Postby insightguy » Tue Jul 18, 2017 10:27 am

Do you plan to replace the sigil or no?
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Postby xenoxols » Tue Jul 18, 2017 9:24 pm

Hey update time! So far only the first player class is functionally implemented so play as Van Graaf at your own risk.
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