Page 11 of 16

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Tue Nov 01, 2016 6:06 pm
by xenoxols

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Tue Nov 01, 2016 10:23 pm
by Someone64
yes spinny very good. much excited. waht is map?

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Tue Nov 01, 2016 10:34 pm
by Captain J
If i can say something about the spinning revolver, it's neat and fine attempt to make it spin. But its very first and last frame is bit weird; They seems doesn't connected well to the beginning and idle frame. So it makes the animation rather glitchy.

But, like i said, it's neat.

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Wed Nov 02, 2016 12:29 pm
by xenoxols
Image
This look good?

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Wed Nov 02, 2016 12:46 pm
by Jeimuzu73
He's pretty good...MGS reference overdue.

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Wed Nov 02, 2016 4:23 pm
by twinkieman93
The revolver sprite looks a little, uh... modern? I thought this was a Weird West thing.

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Wed Nov 02, 2016 7:06 pm
by comet1337
well that just makes it even weirder
it fits perfectly!

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Wed Nov 02, 2016 8:37 pm
by Carbine Dioxide
Why do I feel that this mod is missing an Arch Vile with a cow boy hat?

Also, this mod could use a Colt Walker or two, like The Outlaw, Jose Wales. I could (possibly) come up with some (meh) sprites for them if need be.

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Wed Nov 02, 2016 11:05 pm
by Captain J
xenoxols wrote:Image
This look good?
:thumb: !!!

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Thu Nov 03, 2016 1:13 am
by mutator
Have you got your motivation back? :) this is nice western mod

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Thu Nov 03, 2016 6:32 am
by xenoxols
mutator wrote:Have you got your motivation back? :) this is nice western mod

Yeah, I think so. I'm re-handing all the weapons right now.
Carbine Dioxide wrote:Why do I feel that this mod is missing an Arch Vile with a cow boy hat?

Also, this mod could use a Colt Walker or two, like The Outlaw, Jose Wales. I could (possibly) come up with some (meh) sprites for them if need be.

That would be cool! Though something a little more supernatural would fit the theme better... maybe a walker with pentagram engravings?

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Thu Nov 03, 2016 6:47 am
by Captain J
xenoxols wrote:maybe a walker with pentagram engravings?
Please make it so!

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Thu Nov 03, 2016 7:42 am
by xenoxols
twinkieman93 wrote:The revolver sprite looks a little, uh... modern? I thought this was a Weird West thing.

I got rid of the red front sight. Also there's some info in the OP. I had a lot of trouble matching that revolver with a real one.

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Thu Nov 03, 2016 7:48 am
by Someone64
It's a bit odd when you notice that the perspective of the revolver doesn't change as it spins.

Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

PostPosted: Fri Nov 04, 2016 5:37 am
by xenoxols
New screenies in OP.