8/19/2022
-Removed Lever Rifle
-Moved Gatling to slot 4
-Changed recoil on all weapons
-Added Tesla Rifle
-Replaced Cannon
-Changed voice sounds
-Removed reloading
-Sleeves
-Removed custom enemies; will make a pack later
7/18/2017
-Added back Lever Shotgun
-Completely redid sawed off animations
-Fixed gatling firing sound
-Added select and deselect animations
-Added a holstered mode on the slot 0 weapon, if you want to quick-draw
-replaced more enemies
7/9/2017
-Better spinning animation for the revolver
-Spinning the katana
-Faster and improved katana animations
-Firing both barrels of the sawed off at once
-Less awkward C96
-Gatling gun
11/25/2016
Better animations
Other stuff I forgot
11/7/2016
New Gloves
Katana replaces machete
New animations for the SAA and lever rifle
You can now spin the revolver
TNT is no longer selectable as a weapon
TNT quick throw is now instant and doesn't interrupt shooting
Random fixes
TNT can no longer be shot in the air... I don't actually know how I broke it, but I did.
7/12/2016
Added Cannon
Removed 1887
Made the Sawed Off the shotgun replacement, and the lever rifle the super shotgun replacement
Lever Rifle doesn't shoot explosive bullets any more
Weapons now move when you look around, thanks to Nash
Weapons Switch Instantly
Various oddity fixes
3/21/2016
Changed Revolver Sprite
Added gloves
Added Mauser C96
Added dual wielding for pistols
Added option Caleb lines
Other stuff I can't remember right now.
3/14/2016
Sped up revolver fanning.
Revolver reloads slower.
Revolver does more damage.
New ammo display
Fixed armor being crap.
Fixed up hud not working on every resolution.
Enabled the disabling of hud scaling.
Some other stuff I probably forgot.
Re: [WIP] Gunslinger 2.0
Posted: Sun Mar 06, 2016 1:17 pm
by Patriot1776
Ooh!! Excellent the weapons reload! Liking how this is likely to look! Are you working on an Old-West Gatling Gun to serve as Slot 7 weapon?
Re: [WIP] Gunslinger 2.0
Posted: Mon Mar 07, 2016 5:56 am
by EddieMann
Oh boy, I can't wait for this to come out! I hope you implement a Gatling Gun in the game, that'd be really fun.
Re: [WIP] Gunslinger 2.0
Posted: Mon Mar 07, 2016 9:19 am
by Dr_Cosmobyte
Hell yeah! A Second version for one of my favorite weapon wads! Hope to play it soon!
Also, will the 1887 spin?
Cheers!
[Edit] had to ask:
Are you going to put akimbos?
Do you accept suggestions?
Sorry for being so hyped.
Re: [WIP] Gunslinger 2.0
Posted: Mon Mar 07, 2016 9:48 am
by Endless123
GAA1992 wrote:Hell yeah! A Second version for one of my favorite weapon wads! Hope to play it soon!
Also, will the 1887 spin?
Cheers!
[Edit] had to ask:
Are you going to put akimbos?
Do you accept suggestions?
Sorry for being so hyped.
I don't think you need to be sorry about being hyped because ...
Spoiler:
I AM HYPED TOO !!!
There is many reasons to be hyped for this mod
Re: [WIP] Gunslinger 2.0
Posted: Mon Mar 07, 2016 10:28 am
by xenoxols
Hey guys, thanks for the feedback! First of all, the 1887 does not spin, it does the thing ash did with the rifle at the end of army of darkness. Second of all, I want to put in a gatling gun but cannot find an angled one. There may or may not be dual wielding. I am open to any suggestions, so fire away. On a separate note, does any one have any sort of single action army or some western looking revolver sprites I could use?
EDIT: About the revolver, I'm looking for a smaller one, to contrast with this:
Re: [WIP] Gunslinger 2.0
Posted: Mon Mar 07, 2016 2:38 pm
by Dr_Cosmobyte
A COLT TEXAS???
Edit: forget it, haven't read carefully. Is a S.a.a.
WOOHOO!
Well, here's my suggestion: those spaghetti westerns have indians (hope my english is not mentioning people from india :s)as bad guys too and you could include them. And, they could also drop a bow and arrow. Chronoteeth has a turok 1 bow sprite that fits nicely with it. Daggerfall has another. Throwable Tomahawks are cool too.
And, a Django styled gatling gun shouldn't be too hard to frankensprite. I will see what I can do.
Oh yes, last thing: IMO, the dual wielding pistols, as well as the dual sawnoffs, had a op firing speed. I'm not nitpicking to nerf'em three tics or more, but akimbos are something already powerful. Just my thoughts.
Ps: i wish i could understand how your mods work so smooth. The mod i'll release is not half of it
Re: [WIP] Gunslinger 2.0
Posted: Mon Mar 07, 2016 9:43 pm
by xenoxols
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 4:44 am
by Dr_Cosmobyte
Wilhelm scream!!!
Looks excellent so far! Just need the so said gatling gun.
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 8:31 am
by xenoxols
Hmm, so I've been thinking about adding a Mauser c96:
I'm just worried that it might be too out of place, despite technically being period accurate.
EDIT: It would probably be either the plasma rifle or the chaingun replacement (Gatling gun for the BFG) and would be dual wielded, as to actually have a rapid fire weapon with more than six shots.
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 8:49 am
by iSpook
I vote for Dual-wielded as a chaingun replacement (Map-based chainguns, that is. So the Chaingunners still drop the rifle.)
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 8:51 am
by Endless123
xenoxols wrote:Hmm, so I've been thinking about adding a Mauser c96:
I'm just worried that it might be too out of place, despite technically being period accurate.
EDIT: It would probably be either the plasma rifle or the chaingun replacement (Gatling gun for the BFG) and would be dual wielded, as to actually have a rapid fire weapon with more than six shots.
Looks like the Red9 from RE 4 As i recall the Mauser can be paired with a stock like the Red9 in RE4 so would you add a stock to it?
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 9:00 am
by xenoxols
Endless123 wrote:
xenoxols wrote:Hmm, so I've been thinking about adding a Mauser c96:
I'm just worried that it might be too out of place, despite technically being period accurate.
EDIT: It would probably be either the plasma rifle or the chaingun replacement (Gatling gun for the BFG) and would be dual wielded, as to actually have a rapid fire weapon with more than six shots.
Looks like the Red9 from RE 4 As i recall the Mauser can be paired with a stock like the Red9 in RE4 so would you add a stock to it?
Nah, I never really liked that look. Plus it might look weird while dual wielding. Fun Fact, the Red 9 (which is a real thing) is just the 9x19mm version of the C96.
EDIT: Updated weapon descriptions.
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 9:46 am
by Jeimuzu73
You can go anachronistic for a bit and pretend it's a M712 full-auto machine pistol with a 20-round mag.
Also the lever-action rifle should probably have iron sights or a scope and the lever-action shotgun could be two-handed.
For heavy weapons maybe a gatling gun and a mini-cannon like in Pirate Doom! should suffice.
Re: [WIP] Gunslinger 2.0
Posted: Tue Mar 08, 2016 10:06 am
by EddieMann
xenoxols wrote:Hey guys, thanks for the feedback! First of all, the 1887 does not spin, it does the thing ash did with the rifle at the end of army of darkness. Second of all, I want to put in a gatling gun but cannot find an angled one. There may or may not be dual wielding. I am open to any suggestions, so fire away. On a separate note, does any one have any sort of single action army or some western looking revolver sprites I could use?
EDIT: About the revolver, I'm looking for a smaller one, to contrast with this:
I think it's alright if it's centered, since it's such a big gun. Also, a trench knife or a Greener harpoon gun could fit in the game. The harpoon can be poisonous, serrated, or explosive, hell, it can even be the Holy Lance.