by openroadracer » Sun Apr 26, 2020 5:50 pm
So I've been trying out Combined Harms a little bit, and I've been having an issue: whenever I use a Super Shotgun at close range against the mod's Hell Nobles, Cacodemons or Pain Elementals, they spit out so many blood particles that it can bring the game to a crawl. Now, the Captain Obvious solution to this is just "don't Super Shotgun those enemies at that kind of range"; but if you're not getting close, why use the Super Shotgun to begin with?
(Okay, I've actually been playing a lot with Trailblazer, seeing as that just got a new update with a handful of new guns a few days ago; but seeing as how the Fleshrend is basically a Super Shotgun by another name, this feedback still stands.)
I wouldn't believe it to be my PC. I'm running an FX-9590 CPU and an R9 Fury GPU, and running the Vulkan renderer. I have GZDoom 4.3.3, so I'm up-to-date on that as well I believe.
I will have to say that I really like the Combined Harms Caco death, though, where it flies off like a leaking balloon. Pretty damn funny, actually.
EDIT: Okay, after playing around a bit more, it seems the slowdown mostly happens with enemies that have unique blood colors, so basically just the Hell Nobles and Cacos. Ity's still something I think should be looked into, if possible.