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Re: Combined_Arms, exotic weaponry galore

PostPosted: Sat Sep 03, 2016 1:03 pm
by Boomstick
how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!

Re: Combined_Arms, exotic weaponry galore

PostPosted: Sat Sep 03, 2016 1:05 pm
by wildweasel
Boomstick wrote:how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!

The file you can download at the top of the first post is a .pk3 file.

Re: Combined_Arms, exotic weaponry galore

PostPosted: Sat Sep 03, 2016 7:20 pm
by Boomstick
wildweasel wrote:
Boomstick wrote:how do I put this in doom? I don't see any .wad/.pk3 or anything of that sort, help!

The file you can download at the top of the first post is a .pk3 file.

hmm... I got a .zip file

Re: Combined_Arms, exotic weaponry galore

PostPosted: Sat Sep 03, 2016 7:36 pm
by Shadelight
A pk3 is just a renamed zip file.

Re: Combined_Arms, exotic weaponry galore

PostPosted: Sat Sep 03, 2016 7:40 pm
by Boomstick
Shadelight wrote:A pk3 is just a renamed zip file.

I feel brainless now. Thanks though.

Re: Combined_Arms, exotic weaponry galore

PostPosted: Sun Sep 18, 2016 9:04 pm
by Gideon020
Sorry to sound dumb, but by older version of GZDoom, do you mean using one of the 'stable' releases rather than the devbuilds?

Re: Combined_Arms, exotic weaponry galore

PostPosted: Mon Sep 19, 2016 12:06 am
by Combine_Kegan
Gideon020 wrote:Sorry to sound dumb, but by older version of GZDoom, do you mean using one of the 'stable' releases rather than the devbuilds?


yeah, Combined_Arms should be compatible with stable builds and Zandy 3.0

Re: Combined_Arms, exotic weaponry galore

PostPosted: Fri Mar 17, 2017 4:03 am
by Akio
Help
I cant download it

Re: Combined_Arms, exotic weaponry galore

PostPosted: Fri Mar 17, 2017 9:37 am
by Combine_Kegan
Fixed, stupid dropbox breaking my links.

Re: Combined_Arms, exotic weaponry galore

PostPosted: Sun Mar 19, 2017 2:56 pm
by Salty Kido
Awesome

Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

PostPosted: Wed Aug 22, 2018 9:07 am
by Combine_Kegan
Oh crap look at that, I updated it.

Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

PostPosted: Wed Aug 22, 2018 9:10 am
by AvzinElkein
It's still ZANDRONUM-only, correct?

Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

PostPosted: Wed Aug 22, 2018 9:13 am
by wildweasel
Combine_Kegan wrote:Oh crap look at that, I updated it.



AvzinElkein wrote:It's still ZANDRONUM-only, correct?

Last time I tried, it worked fine in GZDoom. I don't know where you got that idea.
[edit] Ran fine on my current install of 3.4.1. Probably won't have problems on 3.5.

Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

PostPosted: Wed Aug 22, 2018 9:21 am
by Kinsie
wildweasel wrote:Last time I tried, it worked fine in GZDoom. I don't know where you got that idea.
He got the idea from not even waiting FIVE MINUTES between the update finishing uploading and giving into the intense urge to mash the Reply button as hard as he could. Why even try downloading or playing the thing before inflating his post count?

Re: Combined_Arms v1.1: Red hot Blastmaster MK2 edition!

PostPosted: Wed Aug 22, 2018 11:21 am
by Toberone
This updates real neato, I like it a lot. You dialed up the crazyness too a perfect amount. Really improved on the crate system and I like that the snes-y video game themeing was further expanded with a better hud and new Item sprites. Mod feels a lot more complete now although it was still fun before

Anyway to be slightly more useful, small bug report. tho its kind of a small edge case maybe not worth reporting. If your in the process of firing .100% tactical pistol then grab another BFG-Tier weapon the firing sound loops endlessly until you go pick up the .100 and fire it again then properly end the firing.